Dweomermetals: Difference between revisions

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|-
|-
! align="left" | Ammunition
! align="left" | Ammunition
| - || align="left" | +1 base weapon energy damage of the same energy type granted by a magic weapon property || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=1-10 }}}}}} gp/missile
| - || align="left" | +1 base weapon energy damage of the same energy type granted by a magic weapon property || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp/missile
|-
|-
! align="left" | Light Weapons
! align="left" | Light Weapons
| - || align="left" | +1 base weapon energy damage of the same energy type granted by a magic weapon property || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=6-10 }}}}}} gp
| - || align="left" | +1 base weapon energy damage of the same energy type granted by a magic weapon property || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
|-
|-
! align="left" | One-Handed Weapons
! align="left" | One-Handed Weapons
| - || align="left" | +1 base weapon energy damage of the same energy type granted by a magic weapon property || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=7-10 }}}}}} gp
| - || align="left" | +1 base weapon energy damage of the same energy type granted by a magic weapon property || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
|-
|-
! align="left" | Two-Handed Weapons
! align="left" | Two-Handed Weapons
| - || align="left" | +1 base weapon energy damage of the same energy type granted by a magic weapon property || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=8-10 }}}}}} gp
| - || align="left" | +1 base weapon energy damage of the same energy type granted by a magic weapon property || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
|-
|-
! align="left" | Magic Implements
! align="left" | Magic Implements
| - || align="left" | +1 additional damage die (same die as magical effect's damage) of elemental damage (fire, cold, acid, sonic, or lightning; must match spell's damage type). Can exceed maximum damage of spell or effect due to this additional die of bonus damage. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=7-10 }}}}}} gp
| - || align="left" | +1 additional damage die (same die as magical effect's damage) of elemental damage (fire, cold, acid, sonic, or lightning; must match spell's damage type). Can exceed maximum damage of spell or effect due to this additional die of bonus damage. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
|}
|}


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|-
|-
! align="left" | Light Armor
! align="left" | Light Armor
| - || - || - || - || align="left" | Increase any instant healing received by 1 point per two points of BAB (round down, min 1) of wearer || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=6-20 }}}}}} gp
| - || - || - || - || align="left" | Increase any instant healing received by 1 point per two points of BAB (round down, min 1) of wearer || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
|-
|-
! align="left" | Medium Armor
! align="left" | Medium Armor
| - || worsens by 1 || worsens by 1 || worsens by 5% || align="left" | Increase any instant healing received by 1 point per 3/4 points of BAB (i.e. 1 per BAB except those divisible by 4) of wearer || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=6-45 }}}}}} gp
| - || worsens by 1 || worsens by 1 || worsens by 5% || align="left" | Increase any instant healing received by 1 point per 3/4 points of BAB (i.e. 1 per BAB except those divisible by 4) of wearer || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
|-
|-
! align="left" | Heavy Armor
! align="left" | Heavy Armor
| - || worsens by 2 || worsens by 2 || worsens by 10% || align="left" | Increase any instant healing received by 1 point per one point of BAB of wearer || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=6-65 }}}}}} gp
| - || worsens by 2 || worsens by 2 || worsens by 10% || align="left" | Increase any instant healing received by 1 point per one point of BAB of wearer || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
|-
|-
! align="left" | Shield
! align="left" | Shield
| - || - || - || worsens by 5% || align="left" | Increase any instant healing received by 1 point per two points of BAB (round down, min 1) of wearer || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=7-20 }}}}}} gp
| - || - || - || worsens by 5% || align="left" | Increase any instant healing received by 1 point per two points of BAB (round down, min 1) of wearer || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
|}
|}


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|-
|-
! align="left" | Ammunition
! align="left" | Ammunition
| - || align="left" | immediately grants 1 point of fast healing, if you deal damage to a target. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=1-20 }} / 5}}}} gp/missile
| - || align="left" | immediately grants 1 point of fast healing, if you deal damage to a target. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp/missile
|-
|-
! align="left" | Light Weapons
! align="left" | Light Weapons
| - || align="left" | after damaging an enemy, grants fast healing 1 until the end of the encounter || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=6-20 }}}}}} gp
| - || align="left" | after damaging an enemy, grants fast healing 1 until the end of the encounter || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
|-
|-
! align="left" | One-Handed Weapons
! align="left" | One-Handed Weapons
| - || align="left" | after damaging an enemy, grants fast healing 1 until the end of the encounter || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=7-20 }}}}}} gp
| - || align="left" | after damaging an enemy, grants fast healing 1 until the end of the encounter || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
|-
|-
! align="left" | Two-Handed Weapons
! align="left" | Two-Handed Weapons
| - || align="left" | after damaging an enemy, grants fast healing 1 until the end of the encounter || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=6-30 }}}}}} gp
| - || align="left" | after damaging an enemy, grants fast healing 1 until the end of the encounter || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
|-
|-
! align="left" | Magic Implements
! align="left" | Magic Implements
| - || align="left" | +1 point of hit point or temporary hit point effect (healing or damage) caused by a magical effect. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=6-20 }}}}}} gp
| - || align="left" | +1 point of hit point or temporary hit point effect (healing or damage) caused by a magical effect. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
|}
|}


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|-
|-
! align="left" | Light Armor
! align="left" | Light Armor
| - || - || - || - || align="left" | When action point is spent, gain temp hit points equal 1 point per two points of BAB (round down, min 1) of wearer || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=6-30 }}}}}} gp
| - || - || - || - || align="left" | When action point is spent, gain temp hit points equal 1 point per two points of BAB (round down, min 1) of wearer || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
|-
|-
! align="left" | Medium Armor
! align="left" | Medium Armor
| - || worsens by 1 || worsens by 1 || worsens by 5% || align="left" | When action point is spent, gain temp hit points equal 1 point per 3/4 points of BAB (i.e. 1 per level except those divisible by 4) of wearer || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=6-40 }}}}}} gp
| - || worsens by 1 || worsens by 1 || worsens by 5% || align="left" | When action point is spent, gain temp hit points equal 1 point per 3/4 points of BAB (i.e. 1 per level except those divisible by 4) of wearer || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
|-
|-
! align="left" | Heavy Armor
! align="left" | Heavy Armor
| - || worsens by 2 || worsens by 2 || worsens by 10% || align="left" | When action point is spent, gain temp hit points equal to 1 point per one point of BAB of wearer || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=7-45 }}}}}} gp
| - || worsens by 2 || worsens by 2 || worsens by 10% || align="left" | When action point is spent, gain temp hit points equal to 1 point per one point of BAB of wearer || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
|-
|-
! align="left" | Shield
! align="left" | Shield
| - || - || - || worsens by 5% || align="left" | When action point is spent, gain temp hit points equal to 1 point per two points of BAB (round down, min 1) of wearer || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=6-35 }}}}}} gp
| - || - || - || worsens by 5% || align="left" | When action point is spent, gain temp hit points equal to 1 point per two points of BAB (round down, min 1) of wearer || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
|}
|}


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|-
|-
! align="left" | Ammunition
! align="left" | Ammunition
| - || align="left" | Inflict bleed 1; overcomes DR x/silver, and exploits any vulnerabilities to silver of target. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=2-10 }}}}}} gp/missile
| - || align="left" | Inflict bleed 1; overcomes DR x/silver, and exploits any vulnerabilities to silver of target. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp/missile
|-
|-
! align="left" | Light Weapons
! align="left" | Light Weapons
| - || align="left" | Inflict bleed 2; overcomes DR x/silver, and exploits any vulnerabilities to silver of target. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=9-25 }}}}}} gp
| - || align="left" | Inflict bleed 2; overcomes DR x/silver, and exploits any vulnerabilities to silver of target. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
|-
|-
! align="left" | One-Handed Weapons
! align="left" | One-Handed Weapons
| - || align="left" | Inflict bleed 2; overcomes DR x/silver, and exploits any vulnerabilities to silver of target. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=10-25 }}}}}} gp
| - || align="left" | Inflict bleed 2; overcomes DR x/silver, and exploits any vulnerabilities to silver of target. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
|-
|-
! align="left" | Two-Handed Weapons
! align="left" | Two-Handed Weapons
| - || align="left" | Inflict bleed 3; overcomes DR x/silver, and exploits any vulnerabilities to silver of target. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=10-35 }}}}}} gp
| - || align="left" | Inflict bleed 3; overcomes DR x/silver, and exploits any vulnerabilities to silver of target. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
|-
|-
! align="left" | Magic Implements
! align="left" | Magic Implements
| - || align="left" | Inflict bleed 1 on damaging magical effects that require a to-hit roll; overcomes DR x/silver, and exploits any vulnerabilities to silver of target. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=9-25 }}}}}} gp
| - || align="left" | Inflict bleed 1 on damaging magical effects that require a to-hit roll; overcomes DR x/silver, and exploits any vulnerabilities to silver of target. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
|}
|}


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|-
|-
! align="left" | Light Armor
! align="left" | Light Armor
| - || worsens by 1 || worsens by 1 || - || align="left" | When action point is spent, end one weak or moderate status condition on you || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=4-50 }}}}}} gp
| - || worsens by 1 || worsens by 1 || - || align="left" | When action point is spent, end one weak or moderate status condition on you || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
|-
|-
! align="left" | Medium Armor
! align="left" | Medium Armor
| - || worsens by 1 || worsens by 1 || worsens by 5% || align="left" | When action point is spent, end any one status condition on you || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=5-50 }}}}}} gp
| - || worsens by 1 || worsens by 1 || worsens by 5% || align="left" | When action point is spent, end any one status condition on you || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
|-
|-
! align="left" | Heavy Armor
! align="left" | Heavy Armor
| - || worsens by 2 || worsens by 2 || worsens by 10% || align="left" | When action point is spent, end any one status condition on you || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=6-55 }}}}}} gp
| - || worsens by 2 || worsens by 2 || worsens by 10% || align="left" | When action point is spent, end any one status condition on you || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
|-
|-
! align="left" | Shield
! align="left" | Shield
| - || worsens by 1 || worsens by 1 || worsens by 5% || align="left" | When action point is spent, end one weak or moderate status condition on you || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=17-5 }} / 2 }}}} gp
| - || worsens by 1 || worsens by 1 || worsens by 5% || align="left" | When action point is spent, end one weak or moderate status condition on you || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
|}
|}


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|-
|-
! align="left" | Light Weapons
! align="left" | Light Weapons
| - || align="left" | +1 [[durability]] || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=2-15 }} / 2 }}}} gp
| - || align="left" | +1 [[durability]] || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
|-
|-
! align="left" | One-Handed Weapons
! align="left" | One-Handed Weapons
| - || align="left" | +1 [[durability]] || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=2-20 }} / 2 }}}} gp
| - || align="left" | +1 [[durability]] || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
|-
|-
! align="left" | Two-Handed Weapons
! align="left" | Two-Handed Weapons
| - || align="left" | +1 [[durability]] || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=1-30 }}}}}} gp
| - || align="left" | +1 [[durability]] || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
|-
|-
! align="left" | Magic Implements
! align="left" | Magic Implements
| - || align="left" | +1 [[durability]] || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=2-15 }} / 2 }}}} gp
| - || align="left" | +1 [[durability]] || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
|}
|}


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|-
|-
! align="left" | Light Armor
! align="left" | Light Armor
| - || improves by 1 || improves by 1 (max 0) || improves by 10% (max 0) || align="left" | +1 material bonus to Will saves || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=1-75 }}}}}} gp
| - || improves by 1 || improves by 1 (max 0) || improves by 10% (max 0) || align="left" | +1 material bonus to Will saves || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
|-
|-
! align="left" | Medium Armor
! align="left" | Medium Armor
| - || improves by 1 || improves by 2 (max 0) || improves by 10% (max 0) || align="left" | +1 material bonus to Will saves || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=6-35 }} / 2 }}}} gp
| - || improves by 1 || improves by 2 (max 0) || improves by 10% (max 0) || align="left" | +1 material bonus to Will saves || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
|-
|-
! align="left" | Heavy Armor
! align="left" | Heavy Armor
| - || improves by 1 || improves by 3 (max 0) || improves by 5% (max 0) || align="left" | +1 material bonus to Will saves; +1 material bonus to [[Durability]] || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=6-40 }}}}}} gp
| - || improves by 1 || improves by 3 (max 0) || improves by 5% (max 0) || align="left" | +1 material bonus to Will saves; +1 material bonus to [[Durability]] || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
|-
|-
! align="left" | Shield
! align="left" | Shield
| - || improves by 1 || improves by 1 (max 0) || improves by 10% (max 0) || align="left" | +1 material bonus to Will saves || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=7-10 }}}}}} gp
| - || improves by 1 || improves by 1 (max 0) || improves by 10% (max 0) || align="left" | +1 material bonus to Will saves || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
|}
|}


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|-
|-
! align="left" | Ammunition
! align="left" | Ammunition
| - || align="left" | +5 feet to base range increment of the projectile. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=1-15 }} / 10 }}}} gp/missile
| - || align="left" | +5 feet to base range increment of the projectile. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp/missile
|-
|-
! align="left" | Light Weapons
! align="left" | Light Weapons
| -2 Maneuver Defense || align="left" | +2 to initiative when used in combat; +5 feet to base range increment of thrown weapon. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=1-50 }}}}}} gp
| -2 Maneuver Defense || align="left" | +2 to initiative when used in combat; +5 feet to base range increment of thrown weapon. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
|-
|-
! align="left" | One-Handed Weapons
! align="left" | One-Handed Weapons
| -2 Maneuver Defense || align="left" | +2 to initiative when used in combat; +5 feet to base range increment of thrown weapon. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=5-10 }}}}}} gp
| -2 Maneuver Defense || align="left" | +2 to initiative when used in combat; +5 feet to base range increment of thrown weapon. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
|-
|-
! align="left" | Two-Handed Weapons
! align="left" | Two-Handed Weapons
| -2 Maneuver Defense || align="left" | +2 to initiative when used in combat; +5 feet to base range increment of thrown weapon. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=2-45 }}}}}} gp
| -2 Maneuver Defense || align="left" | +2 to initiative when used in combat; +5 feet to base range increment of thrown weapon. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
|-
|-
! align="left" | Magic Implements
! align="left" | Magic Implements
| -1 Maneuver Defense || align="left" | +1 to initiative when used in combat. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=1-50 }}}}}} gp
| -1 Maneuver Defense || align="left" | +1 to initiative when used in combat. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
|}
|}


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|-
|-
! align="left" | Light Armor
! align="left" | Light Armor
| -2 Maneuver Defense || improves by 2 || improves by 1 (max 0) || improves by 10% (max 0) || align="left" | - || align="right" | +1,000 gp
| -2 Maneuver Defense || improves by 2 || improves by 1 (max 0) || improves by 10% (max 0) || align="left" | - || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
|-
|-
! align="left" | Medium Armor
! align="left" | Medium Armor
| -2 Maneuver Defense || improves by 2 || improves by 1 (max 0) || improves by 10% (max 0) || align="left" | Considered light armor; Speed penalty from armor reduced by 5 || align="right" | +4,000 gp
| -2 Maneuver Defense || improves by 2 || improves by 1 (max 0) || improves by 10% (max 0) || align="left" | Considered light armor; Speed penalty from armor reduced by 5 || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
|-
|-
! align="left" | Heavy Armor
! align="left" | Heavy Armor
| -2 Maneuver Defense || improves by 2 || improves by 2 (max 0) || improves by 5% (max 0) || align="left" | Considered medium armor; Speed penalty from armor reduced by 5 || align="right" | +9,000 gp
| -2 Maneuver Defense || improves by 2 || improves by 2 (max 0) || improves by 5% (max 0) || align="left" | Considered medium armor; Speed penalty from armor reduced by 5 || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
|-
|-
! align="left" | Shield
! align="left" | Shield
| -2 Maneuver Defense || improves by 2 || improves by 1 (max 0) || improves by 10% (max 0) || align="left" | +1 material bonus to-hit with shield bash attacks. || align="right" | +1,000 gp
| -2 Maneuver Defense || improves by 2 || improves by 1 (max 0) || improves by 10% (max 0) || align="left" | +1 material bonus to-hit with shield bash attacks. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
|}
|}


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|-
|-
! align="left" | Ammunition
! align="left" | Ammunition
| - || align="left" | +10 feet to base range increment of the projectile. || align="right" | +150 gp/missile
| - || align="left" | +10 feet to base range increment of the projectile. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp/missile
|-
|-
! align="left" | Light Weapons
! align="left" | Light Weapons
| -1 Maneuver Defense || align="left" | +2 to initiative when used in combat; +10 feet to base range increment of thrown weapon. || align="right" | +12,500 gp
| -1 Maneuver Defense || align="left" | +2 to initiative when used in combat; +10 feet to base range increment of thrown weapon. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
|-
|-
! align="left" | One-Handed Weapons
! align="left" | One-Handed Weapons
| -1 Maneuver Defense || align="left" | +2 to initiative when used in combat; +10 feet to base range increment of thrown weapon. || align="right" | +15,000 gp
| -1 Maneuver Defense || align="left" | +2 to initiative when used in combat; +10 feet to base range increment of thrown weapon. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
|-
|-
! align="left" | Two-Handed Weapons
! align="left" | Two-Handed Weapons
| -1 Maneuver Defense || align="left" | +2 to initiative when used in combat; +10 feet to base range increment of thrown weapon. || align="right" | +20,000 gp
| -1 Maneuver Defense || align="left" | +2 to initiative when used in combat; +10 feet to base range increment of thrown weapon. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
|-
|-
! align="left" | Magic Implements
! align="left" | Magic Implements
| - || align="left" | +2 to initiative when used in combat. || align="right" | +12,500 gp
| - || align="left" | +2 to initiative when used in combat. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
|}
|}


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|-
|-
! align="left" | Light Armor
! align="left" | Light Armor
| -2 Maneuver Defense || improves by 3 || improves by 2 (max 0) || improves by 10% (max 0) || align="left" | - || align="right" | +20,000 gp
| -2 Maneuver Defense || improves by 3 || improves by 2 (max 0) || improves by 10% (max 0) || align="left" | - || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
|-
|-
! align="left" | Medium Armor
! align="left" | Medium Armor
| -2 Maneuver Defense || improves by 3 || improves by 2 (max 0) || improves by 10% (max 0) || align="left" | Considered light armor; Speed penalty from armor reduced by 5 || align="right" | +35,000 gp
| -2 Maneuver Defense || improves by 3 || improves by 2 (max 0) || improves by 10% (max 0) || align="left" | Considered light armor; Speed penalty from armor reduced by 5 || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
|-
|-
! align="left" | Heavy Armor
! align="left" | Heavy Armor
| -2 Maneuver Defense || improves by 3 || improves by 3 (max 0) || improves by 5% (max 0) || align="left" | Considered medium armor; Speed penalty from armor reduced by 5 || align="right" | +45,000 gp
| -2 Maneuver Defense || improves by 3 || improves by 3 (max 0) || improves by 5% (max 0) || align="left" | Considered medium armor; Speed penalty from armor reduced by 5 || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
|-
|-
! align="left" | Shield
! align="left" | Shield
| -2 Maneuver Defense || improves by 3 || improves by 2 (max 0) || improves by 10% (max 0) || align="left" | +2 material bonus to-hit with shield bash attacks. || align="right" | +25,000 gp
| -2 Maneuver Defense || improves by 3 || improves by 2 (max 0) || improves by 10% (max 0) || align="left" | +2 material bonus to-hit with shield bash attacks. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
|}
|}


Line 416: Line 416:
|-
|-
! align="left" | Ammunition
! align="left" | Ammunition
| - || align="left" | +15 feet to base range increment of projectile.  || align="right" | +800 gp/missile
| - || align="left" | +15 feet to base range increment of projectile.  || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp/missile
|-
|-
! align="left" | Light Weapons
! align="left" | Light Weapons
| -1 Maneuver Defense || align="left" | When an action point is spent, +2 to all attacks for the rest of the encounter; +15 feet to base range increment of thrown weapon. || align="right" | +40,000 gp
| -1 Maneuver Defense || align="left" | When an action point is spent, +2 to all attacks for the rest of the encounter; +15 feet to base range increment of thrown weapon. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
|-
|-
! align="left" | One-Handed Weapons
! align="left" | One-Handed Weapons
| -1 Maneuver Defense || align="left" | When an action point is spent, +2 to all attacks for the rest of the encounter; +15 feet to base range increment of thrown weapon. || align="right" | +50,000 gp
| -1 Maneuver Defense || align="left" | When an action point is spent, +2 to all attacks for the rest of the encounter; +15 feet to base range increment of thrown weapon. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
|-
|-
! align="left" | Two-Handed Weapons
! align="left" | Two-Handed Weapons
| -1 Maneuver Defense || align="left" | When an action point is spent, +2 to all attacks for the rest of the encounter; +15 feet to base range increment of thrown weapon. || align="right" | +70,000 gp
| -1 Maneuver Defense || align="left" | When an action point is spent, +2 to all attacks for the rest of the encounter; +15 feet to base range increment of thrown weapon. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
|-
|-
! align="left" | Magic Implements
! align="left" | Magic Implements
| - || align="left" | When an action point is spent, +1 to all magical effect saving throw DC's until the end of the encounter || align="right" | +40,000 gp
| - || align="left" | When an action point is spent, +1 to all magical effect saving throw DC's until the end of the encounter || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
|}
|}


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|-
|-
! align="left" | Light Armor
! align="left" | Light Armor
| -1 Maneuver Defense || improves by 4 || improves by 3 (max 0) || improves by 10% (max 0) || align="left" | - || align="right" | +250,000 gp
| -1 Maneuver Defense || improves by 4 || improves by 3 (max 0) || improves by 10% (max 0) || align="left" | - || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
|-
|-
! align="left" | Medium Armor
! align="left" | Medium Armor
| -1 Maneuver Defense || improves by 4 || improves by 4 (max 0) || improves by 10% (max 0) || align="left" | Considered light armor; Speed penalty from armor reduced by 5 || align="right" | +350,000 gp
| -1 Maneuver Defense || improves by 4 || improves by 4 (max 0) || improves by 10% (max 0) || align="left" | Considered light armor; Speed penalty from armor reduced by 5 || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
|-
|-
! align="left" | Heavy Armor
! align="left" | Heavy Armor
| -1 Maneuver Defense || improves by 4 || improves by 5 (max 0) || improves by 5% (max 0) || align="left" | Considered medium armor; Speed penalty from armor reduced by 10 || align="right" | +500,000 gp
| -1 Maneuver Defense || improves by 4 || improves by 5 (max 0) || improves by 5% (max 0) || align="left" | Considered medium armor; Speed penalty from armor reduced by 10 || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
|-
|-
! align="left" | Shield
! align="left" | Shield
| -1 Maneuver Defense || improves by 4 || improves by 3 (max 0) || improves by 10% (max 0) || align="left" | +3 material bonus to-hit with shield bash attacks. || align="right" | +300,000 gp
| -1 Maneuver Defense || improves by 4 || improves by 3 (max 0) || improves by 10% (max 0) || align="left" | +3 material bonus to-hit with shield bash attacks. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
|}
|}


Line 463: Line 463:
|-
|-
! align="left" | Ammunition
! align="left" | Ammunition
| - || align="left" | +1 material bonus to-hit and damage || align="right" | +300 gp/missile
| - || align="left" | +1 material bonus to-hit and damage || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp/missile
|-
|-
! align="left" | Light Weapons
! align="left" | Light Weapons
| -1 Maneuver Defense || align="left" | +1 bonus to-hit and +1 point of bonus damage (as material bonuses); overcomes DR x/silver, and exploits any vulnerabilities to silver of target. || align="right" | +5,000 gp
| -1 Maneuver Defense || align="left" | +1 bonus to-hit and +1 point of bonus damage (as material bonuses); overcomes DR x/silver, and exploits any vulnerabilities to silver of target. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
|-
|-
! align="left" | One-Handed Weapons
! align="left" | One-Handed Weapons
| -1 Maneuver Defense || align="left" | +1 bonus to-hit and +2 points of bonus damage (as material bonuses); overcomes DR x/silver, and exploits any vulnerabilities to silver of target. || align="right" | +7,500 gp
| -1 Maneuver Defense || align="left" | +1 bonus to-hit and +2 points of bonus damage (as material bonuses); overcomes DR x/silver, and exploits any vulnerabilities to silver of target. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
|-
|-
! align="left" | Two-Handed Weapons
! align="left" | Two-Handed Weapons
| -1 Maneuver Defense || align="left" | +1 bonus to-hit and +4 points of bonus damage (as material bonuses); overcomes DR x/silver, and exploits any vulnerabilities to silver of target. || align="right" | +10,000 gp
| -1 Maneuver Defense || align="left" | +1 bonus to-hit and +4 points of bonus damage (as material bonuses); overcomes DR x/silver, and exploits any vulnerabilities to silver of target. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
|-
|-
! align="left" | Magic Implements
! align="left" | Magic Implements
| - || align="left" | +1 bonus to-hit with all magical to-hit rolls (as a material bonus); overcomes DR x/silver, and exploits any vulnerabilities to silver of target. || align="right" | +5,000 gp
| - || align="left" | +1 bonus to-hit with all magical to-hit rolls (as a material bonus); overcomes DR x/silver, and exploits any vulnerabilities to silver of target. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
|}
|}


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|-
|-
! align="left" | Ammunition
! align="left" | Ammunition
| +1 Maneuver Offense || align="left" | Overcomes DR x/Adamantine, and exploits any vulnerabilities to Adamantine of target. || align="right" | +60 gp/missile
| +1 Maneuver Offense || align="left" | Overcomes DR x/Adamantine, and exploits any vulnerabilities to Adamantine of target. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp/missile
|-
|-
! align="left" | Light Weapons
! align="left" | Light Weapons
| +1 Maneuver Offense || align="left" | Overcomes DR x/Adamantine, and exploits any vulnerabilities to Adamantine of target. || align="right" | +2,000 gp
| +1 Maneuver Offense || align="left" | Overcomes DR x/Adamantine, and exploits any vulnerabilities to Adamantine of target. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
|-
|-
! align="left" | One-Handed Weapons
! align="left" | One-Handed Weapons
| +1 Maneuver Offense || align="left" | Overcomes DR x/Adamantine, and exploits any vulnerabilities to Adamantine of target. || align="right" | +3,000 gp
| +1 Maneuver Offense || align="left" | Overcomes DR x/Adamantine, and exploits any vulnerabilities to Adamantine of target. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
|-
|-
! align="left" | Two-Handed Weapons
! align="left" | Two-Handed Weapons
| +2 Maneuver Offense || align="left" | Overcomes DR x/Adamantine, and exploits any vulnerabilities to Adamantine of target. || align="right" | +5,000 gp
| +2 Maneuver Offense || align="left" | Overcomes DR x/Adamantine, and exploits any vulnerabilities to Adamantine of target. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
|-
|-
! align="left" | Magic Implements
! align="left" | Magic Implements
| +1 [[Caster Check]]s ([[sunder]]s only) || align="left" | Overcomes DR x/Adamantine, and exploits any vulnerabilities to Adamantine of target. || align="right" | +2,000 gp
| +1 [[Caster Check]]s ([[sunder]]s only) || align="left" | Overcomes DR x/Adamantine, and exploits any vulnerabilities to Adamantine of target. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
|}
|}


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|-
|-
! align="left" | Light Armor
! align="left" | Light Armor
| +1 Maneuver Defense || - || worsens by 1 || worsens by 10% || align="left" | DR 1/- || align="right" | +5,000 gp
| +1 Maneuver Defense || - || worsens by 1 || worsens by 10% || align="left" | DR 1/- || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
|-
|-
! align="left" | Medium Armor
! align="left" | Medium Armor
| +1 Maneuver Defense || - || worsens by 1 || worsens by 15% || align="left" | DR 2/- || align="right" | +10,000 gp
| +1 Maneuver Defense || - || worsens by 1 || worsens by 15% || align="left" | DR 2/- || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
|-
|-
! align="left" | Heavy Armor
! align="left" | Heavy Armor
| +2 Maneuver Defense || - || worsens by 1 || worsens by 20% || align="left" | DR 3/- || align="right" | +15,000 gp
| +2 Maneuver Defense || - || worsens by 1 || worsens by 20% || align="left" | DR 3/- || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
|-
|-
! align="left" | Shield
! align="left" | Shield
| +1 Maneuver Defense || - || worsens by 1 || worsens by 10% || align="left" | DR 1/- || align="right" | +5,000 gp
| +1 Maneuver Defense || - || worsens by 1 || worsens by 10% || align="left" | DR 1/- || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
|}
|}


Line 556: Line 556:
|-
|-
! align="left" | Ammunition
! align="left" | Ammunition
| +2 Maneuver Offense || align="left" | Gains [[Ponderous (Quality)|ponderous]] weapon quality; base range increment reduced by 20 ft.; overcomes DR x/Adamantine, and exploits any vulnerabilities to Adamantine of target. || align="right" | +250 gp/missile
| +2 Maneuver Offense || align="left" | Gains [[Ponderous (Quality)|ponderous]] weapon quality; base range increment reduced by 20 ft.; overcomes DR x/Adamantine, and exploits any vulnerabilities to Adamantine of target. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp/missile
|-
|-
! align="left" | Light Weapons
! align="left" | Light Weapons
| +2 Maneuver Offense || align="left" | Overcomes DR x/Adamantine, and exploits any vulnerabilities to Adamantine of target. If thrown, gains [[Ponderous (Quality)|ponderous]] weapon quality, but base range increment reduced by 20 ft.  || align="right" | +20,000 gp
| +2 Maneuver Offense || align="left" | Overcomes DR x/Adamantine, and exploits any vulnerabilities to Adamantine of target. If thrown, gains [[Ponderous (Quality)|ponderous]] weapon quality, but base range increment reduced by 20 ft.  || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
|-
|-
! align="left" | One-Handed Weapons
! align="left" | One-Handed Weapons
| +2 Maneuver Offense || align="left" |  Overcomes DR x/Adamantine, and exploits any vulnerabilities to Adamantine of target. Adds +1 squares of distance to a forced movement attack, ability, or effect. If thrown, gains [[Ponderous (Quality)|ponderous]] weapon quality, but base range increment reduced by 20 ft. || align="right" | +25,000 gp
| +2 Maneuver Offense || align="left" |  Overcomes DR x/Adamantine, and exploits any vulnerabilities to Adamantine of target. Adds +1 squares of distance to a forced movement attack, ability, or effect. If thrown, gains [[Ponderous (Quality)|ponderous]] weapon quality, but base range increment reduced by 20 ft. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
|-
|-
! align="left" | Two-Handed Weapons
! align="left" | Two-Handed Weapons
| +3 Maneuver Offense || align="left" |  Overcomes DR x/Adamantine, and exploits any vulnerabilities to Adamantine of target. Adds +1 squares of distance to a forced movement attack, ability, or effect. If thrown, gains [[Ponderous (Quality)|ponderous]] weapon quality, but base range increment reduced by 20 ft. || align="right" | +30,000 gp
| +3 Maneuver Offense || align="left" |  Overcomes DR x/Adamantine, and exploits any vulnerabilities to Adamantine of target. Adds +1 squares of distance to a forced movement attack, ability, or effect. If thrown, gains [[Ponderous (Quality)|ponderous]] weapon quality, but base range increment reduced by 20 ft. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
|-
|-
! align="left" | Magic Implements
! align="left" | Magic Implements
| +1 Caster Checks (sunders only) || align="left" | Adds +1 squares of distance to a forced movement magical attack, magical ability, or magical effect. || align="right" | +20,000 gp
| +1 Caster Checks (sunders only) || align="left" | Adds +1 squares of distance to a forced movement magical attack, magical ability, or magical effect. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
|}
|}


Line 579: Line 579:
|-
|-
! align="left" | Light Armor
! align="left" | Light Armor
| +1 Maneuver Defense || - || worsens by 1 || worsens by 10% || align="left" | DR 2/- || align="right" | +20,000 gp
| +1 Maneuver Defense || - || worsens by 1 || worsens by 10% || align="left" | DR 2/- || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
|-
|-
! align="left" | Medium Armor
! align="left" | Medium Armor
| +1 Maneuver Defense || - || worsens by 1 || worsens by 15% || align="left" | DR 3/- || align="right" | +35,000 gp
| +1 Maneuver Defense || - || worsens by 1 || worsens by 15% || align="left" | DR 3/- || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
|-
|-
! align="left" | Heavy Armor
! align="left" | Heavy Armor
| +2 Maneuver Defense || - || worsens by 1 || worsens by 20% || align="left" | DR 4/- || align="right" | +45,000 gp
| +2 Maneuver Defense || - || worsens by 1 || worsens by 20% || align="left" | DR 4/- || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
|-
|-
! align="left" | Shield
! align="left" | Shield
| +1 Maneuver Defense || - || worsens by 1 || worsens by 10% || align="left" | DR 2/- || align="right" | +25,000 gp
| +1 Maneuver Defense || - || worsens by 1 || worsens by 10% || align="left" | DR 2/- || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
|}
|}


Line 607: Line 607:
|-
|-
! align="left" | Ammunition
! align="left" | Ammunition
| +2 Maneuver Offense || align="left" | Gains [[Ponderous (Quality)|ponderous]] weapon quality; base range increment reduced by 10 ft.; overcomes DR x/Adamantine, and exploits any vulnerabilities to Adamantine of target. || align="right" | +800 gp/missile
| +2 Maneuver Offense || align="left" | Gains [[Ponderous (Quality)|ponderous]] weapon quality; base range increment reduced by 10 ft.; overcomes DR x/Adamantine, and exploits any vulnerabilities to Adamantine of target. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp/missile
|-
|-
! align="left" | Light Weapons
! align="left" | Light Weapons
| +2 Maneuver Offense || align="left" | Overcomes DR x/Adamantine, and exploits any vulnerabilities to Adamantine of target. Adds +1 squares of distance to a forced movement attack, ability, or effect. If thrown, gains [[Ponderous (Quality)|ponderous]] weapon quality, but base range increment reduced by 10 ft. || align="right" | +80,000 gp
| +2 Maneuver Offense || align="left" | Overcomes DR x/Adamantine, and exploits any vulnerabilities to Adamantine of target. Adds +1 squares of distance to a forced movement attack, ability, or effect. If thrown, gains [[Ponderous (Quality)|ponderous]] weapon quality, but base range increment reduced by 10 ft. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
|-
|-
! align="left" | One-Handed Weapons
! align="left" | One-Handed Weapons
| +3 Maneuver Offense || align="left" | Overcomes DR x/Adamantine, and exploits any vulnerabilities to Adamantine of target. Adds +2 squares of distance to a forced movement attack, ability, or effect. If thrown, gains [[Ponderous (Quality)|ponderous]] weapon quality, but base range increment reduced by 10 ft. || align="right" | +100,000 gp
| +3 Maneuver Offense || align="left" | Overcomes DR x/Adamantine, and exploits any vulnerabilities to Adamantine of target. Adds +2 squares of distance to a forced movement attack, ability, or effect. If thrown, gains [[Ponderous (Quality)|ponderous]] weapon quality, but base range increment reduced by 10 ft. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
|-
|-
! align="left" | Two-Handed Weapons
! align="left" | Two-Handed Weapons
| +4 Maneuver Offense || align="left" | Overcomes DR x/Adamantine, and exploits any vulnerabilities to Adamantine of target. Adds +3 squares of distance to a forced movement attack, ability, or effect. If thrown, gains [[Ponderous (Quality)|ponderous]] weapon quality, but base range increment reduced by 10 ft. || align="right" | +150,000 gp
| +4 Maneuver Offense || align="left" | Overcomes DR x/Adamantine, and exploits any vulnerabilities to Adamantine of target. Adds +3 squares of distance to a forced movement attack, ability, or effect. If thrown, gains [[Ponderous (Quality)|ponderous]] weapon quality, but base range increment reduced by 10 ft. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
|-
|-
! align="left" | Magic Implements
! align="left" | Magic Implements
| +2 Caster Checks (sunders only) || align="left" | Adds +1 squares of distance to a forced movement magical attack, magical ability, or magical effect. || align="right" | +80,000 gp
| +2 Caster Checks (sunders only) || align="left" | Adds +1 squares of distance to a forced movement magical attack, magical ability, or magical effect. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
|}
|}


Line 630: Line 630:
|-
|-
! align="left" | Light Armor
! align="left" | Light Armor
| +1 Maneuver Defense || - || worsens by 2 || worsens by 20% || align="left" | DR 3/-; Durability +1; Forced movement reduced by 1 square || align="right" | +100,000 gp
| +1 Maneuver Defense || - || worsens by 2 || worsens by 20% || align="left" | DR 3/-; Durability +1; Forced movement reduced by 1 square || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
|-
|-
! align="left" | Medium Armor
! align="left" | Medium Armor
| +1 Maneuver Defense || - || worsens by 2 || worsens by 25% || align="left" | DR 4/-; Durability +1; Forced movement reduced by 1 square || align="right" | +150,000 gp
| +1 Maneuver Defense || - || worsens by 2 || worsens by 25% || align="left" | DR 4/-; Durability +1; Forced movement reduced by 1 square || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
|-
|-
! align="left" | Heavy Armor
! align="left" | Heavy Armor
| +2 Maneuver Defense || - || worsens by 2 || worsens by 30% || align="left" | DR 5/-; Durability +2; Forced movement reduced by 2 squares || align="right" | +200,000 gp
| +2 Maneuver Defense || - || worsens by 2 || worsens by 30% || align="left" | DR 5/-; Durability +2; Forced movement reduced by 2 squares || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
|-
|-
! align="left" | Shield
! align="left" | Shield
| +1 Maneuver Defense || - || worsens by 2 || worsens by 20% || align="left" | DR 3/-; Durability +1; Forced movement reduced by 1 square || align="right" | +150,000 gp
| +1 Maneuver Defense || - || worsens by 2 || worsens by 20% || align="left" | DR 3/-; Durability +1; Forced movement reduced by 1 square || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
|}
|}


Line 656: Line 656:
|-
|-
! align="left" | Ammunition
! align="left" | Ammunition
| +3 Maneuver Offense || align="left" | Gains [[Ponderous (Quality)|ponderous]] weapon quality; base range increment reduced by 5 ft.; overcomes DR x/Adamantine, and exploits any vulnerabilities to Adamantine of target. || align="right" | +2,500 gp/missile
| +3 Maneuver Offense || align="left" | Gains [[Ponderous (Quality)|ponderous]] weapon quality; base range increment reduced by 5 ft.; overcomes DR x/Adamantine, and exploits any vulnerabilities to Adamantine of target. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp/missile
|-
|-
! align="left" | Light Weapons
! align="left" | Light Weapons
| +3 Maneuver Offense || align="left" | Overcome DR x/Adamantine, and exploit any vulnerabilities to Adamantine that the target may have. Adds +1 material bonus to AC; Creatures with DR x/Adamantine or DR x/- are treated as having Vulnerability: Adamantine. If thrown, gains [[Ponderous (Quality)|ponderous]] weapon quality, but base range increment reduced by 5 ft. || align="right" | +300,000 gp
| +3 Maneuver Offense || align="left" | Overcome DR x/Adamantine, and exploit any vulnerabilities to Adamantine that the target may have. Adds +1 material bonus to AC; Creatures with DR x/Adamantine or DR x/- are treated as having Vulnerability: Adamantine. If thrown, gains [[Ponderous (Quality)|ponderous]] weapon quality, but base range increment reduced by 5 ft. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
|-
|-
! align="left" | One-Handed Weapons
! align="left" | One-Handed Weapons
| +4 Maneuver Offense || align="left" | Overcome DR x/Adamantine, and exploit any vulnerabilities to Adamantine that the target may have. Adds +1 material bonus to AC; Creatures with DR x/Adamantine or DR x/- are treated as having Vulnerability: Adamantine. If thrown, gains [[Ponderous (Quality)|ponderous]] weapon quality, but base range increment reduced by 5 ft. || align="right" | +500,000 gp
| +4 Maneuver Offense || align="left" | Overcome DR x/Adamantine, and exploit any vulnerabilities to Adamantine that the target may have. Adds +1 material bonus to AC; Creatures with DR x/Adamantine or DR x/- are treated as having Vulnerability: Adamantine. If thrown, gains [[Ponderous (Quality)|ponderous]] weapon quality, but base range increment reduced by 5 ft. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
|-
|-
! align="left" | Two-Handed Weapons
! align="left" | Two-Handed Weapons
| +5 Maneuver Offense || align="left" | Overcome DR x/Adamantine, and exploit any vulnerabilities to Adamantine that the target may have.  +2 material bonus to AC; Creatures with DR x/Adamantine or DR x/- are treated as having Vulnerability: Adamantine. If thrown, gains [[Ponderous (Quality)|ponderous]] weapon quality, but base range increment reduced by 5 ft. || align="right" | +700,000 gp
| +5 Maneuver Offense || align="left" | Overcome DR x/Adamantine, and exploit any vulnerabilities to Adamantine that the target may have.  +2 material bonus to AC; Creatures with DR x/Adamantine or DR x/- are treated as having Vulnerability: Adamantine. If thrown, gains [[Ponderous (Quality)|ponderous]] weapon quality, but base range increment reduced by 5 ft. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
|-
|-
! align="left" | Magic Implements
! align="left" | Magic Implements
| +2 Caster Checks (sunders only) || align="left" | Adds +2 squares of distance to a forced movement magical attack, magical ability, or magical effect. || align="right" | +300,000 gp
| +2 Caster Checks (sunders only) || align="left" | Adds +2 squares of distance to a forced movement magical attack, magical ability, or magical effect. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
|}
|}


Line 679: Line 679:
|-
|-
! align="left" | Light Armor
! align="left" | Light Armor
| +2 Maneuver Defense || worsens by 1 || worsens by 2 || worsens by 25% || align="left" | DR 4/-; Durability +2; Forced movement reduced by 1 square || align="right" | +300,000 gp
| +2 Maneuver Defense || worsens by 1 || worsens by 2 || worsens by 25% || align="left" | DR 4/-; Durability +2; Forced movement reduced by 1 square || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
|-
|-
! align="left" | Medium Armor
! align="left" | Medium Armor
| +2 Maneuver Defense || - || worsens by 2 || worsens by 30% || align="left" | DR 5/-; Durability +2; Forced movement reduced by 1 square || align="right" | +500,000 gp
| +2 Maneuver Defense || - || worsens by 2 || worsens by 30% || align="left" | DR 5/-; Durability +2; Forced movement reduced by 1 square || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
|-
|-
! align="left" | Heavy Armor
! align="left" | Heavy Armor
| +3 Maneuver Defense || - || worsens by 2 || worsens by 40% || align="left" | DR 6/-; Durability +3; Forced movement reduced by 2 squares || align="right" | +700,000 gp
| +3 Maneuver Defense || - || worsens by 2 || worsens by 40% || align="left" | DR 6/-; Durability +3; Forced movement reduced by 2 squares || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
|-
|-
! align="left" | Shield
! align="left" | Shield
| +2 Maneuver Defense || worsens by 1 || worsens by 2 || worsens by 25% || align="left" | DR 4/-; Durability +2; Forced movement reduced by 1 square || align="right" | +350,000 gp
| +2 Maneuver Defense || worsens by 1 || worsens by 2 || worsens by 25% || align="left" | DR 4/-; Durability +2; Forced movement reduced by 1 square || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
|}
|}


Line 703: Line 703:
|-
|-
! align="left" | Ammunition
! align="left" | Ammunition
| - || align="left" | Overcome DR x/Silver, and exploit any vulnerabilities to Silver that the target may have. || align="right" | +10 gp/missile
| - || align="left" | Overcome DR x/Silver, and exploit any vulnerabilities to Silver that the target may have. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp/missile
|-
|-
! align="left" | Light Weapons
! align="left" | Light Weapons
| - || align="left" | Overcome DR x/Silver, and exploit any vulnerabilities to Silver that the target may have. || align="right" | +400 gp
| - || align="left" | Overcome DR x/Silver, and exploit any vulnerabilities to Silver that the target may have. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
|-
|-
! align="left" | One-Handed Weapons
! align="left" | One-Handed Weapons
| - || align="left" | Overcome DR x/Silver, and exploit any vulnerabilities to Silver that the target may have. || align="right" | +600 gp
| - || align="left" | Overcome DR x/Silver, and exploit any vulnerabilities to Silver that the target may have. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
|-
|-
! align="left" | Two-Handed Weapons
! align="left" | Two-Handed Weapons
| - || align="left" | Overcome DR x/Silver, and exploit any vulnerabilities to Silver that the target may have. || align="right" | +800 gp
| - || align="left" | Overcome DR x/Silver, and exploit any vulnerabilities to Silver that the target may have. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
|-
|-
! align="left" | Magic Implements
! align="left" | Magic Implements
| - || align="left" | Overcome DR x/Silver, and exploit any vulnerabilities to Silver that the target may have. || align="right" | +400 gp
| - || align="left" | Overcome DR x/Silver, and exploit any vulnerabilities to Silver that the target may have. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
|}
|}


Line 726: Line 726:
|-
|-
! align="left" | Ammunition
! align="left" | Ammunition
| - || align="left" | Overcome DR x/Cold Iron, and exploit any vulnerabilities to Cold Iron that the target may have. || align="right" | +25 gp/missile
| - || align="left" | Overcome DR x/Cold Iron, and exploit any vulnerabilities to Cold Iron that the target may have. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp/missile
|-
|-
! align="left" | Light Weapons
! align="left" | Light Weapons
| - || align="left" | Overcome DR x/Cold Iron, and exploit any vulnerabilities to Cold Iron that the target may have. || align="right" | +2,000 gp
| - || align="left" | Overcome DR x/Cold Iron, and exploit any vulnerabilities to Cold Iron that the target may have. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
|-
|-
! align="left" | One-Handed Weapons
! align="left" | One-Handed Weapons
| - || align="left" | Overcome DR x/Cold Iron, and exploit any vulnerabilities to Cold Iron that the target may have. || align="right" | +3,000 gp
| - || align="left" | Overcome DR x/Cold Iron, and exploit any vulnerabilities to Cold Iron that the target may have. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
|-
|-
! align="left" | Two-Handed Weapons
! align="left" | Two-Handed Weapons
| - || align="left" | Overcome DR x/Cold Iron, and exploit any vulnerabilities to Cold Iron that the target may have. || align="right" | +4,000 gp
| - || align="left" | Overcome DR x/Cold Iron, and exploit any vulnerabilities to Cold Iron that the target may have. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
|-
|-
! align="left" | Magic Implements
! align="left" | Magic Implements
| - || align="left" | Overcome DR x/Cold Iron, and exploit any vulnerabilities to Cold Iron that the target may have. || align="right" | +2,000 gp
| - || align="left" | Overcome DR x/Cold Iron, and exploit any vulnerabilities to Cold Iron that the target may have. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
|}
|}


Line 777: Line 777:
|-
|-
! align="left" | Ammunition
! align="left" | Ammunition
| - || align="left" | On a confirmed crit, deals 1d6 bonus damage || align="right" | +120 gp/missile
| - || align="left" | On a confirmed crit, deals 1d6 bonus damage || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp/missile
|-
|-
! align="left" | Light Weapons
! align="left" | Light Weapons
| - || align="left" | [[Broken|Break]] weapon to deal bonus damage equal to wielder's BAB || align="right" | +4,500 gp
| - || align="left" | [[Broken|Break]] weapon to deal bonus damage equal to wielder's BAB || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
|-
|-
! align="left" | One-Handed Weapons
! align="left" | One-Handed Weapons
| - || align="left" | [[Broken|Break]] weapon to deal bonus damage equal to wielder's level || align="right" | +5,500 gp
| - || align="left" | [[Broken|Break]] weapon to deal bonus damage equal to wielder's level || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
|-
|-
! align="left" | Two-Handed Weapons
! align="left" | Two-Handed Weapons
| - || align="left" | [[Broken|Break]] weapon to deal bonus damage equal to wielder's level + BAB || align="right" | +7,000 gp
| - || align="left" | [[Broken|Break]] weapon to deal bonus damage equal to wielder's level + BAB || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
|-
|-
! align="left" | Magic Implements
! align="left" | Magic Implements
| - || align="left" | [[Broken|Break]] implement to deal bonus damage equal to wielder's BAB || align="right" | +4,500 gp
| - || align="left" | [[Broken|Break]] implement to deal bonus damage equal to wielder's BAB || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
|}
|}


Line 798: Line 798:
|-
|-
! align="left" | Light Armor
! align="left" | Light Armor
| - || - || improves by 1 (max 0) || worsens by 10% || align="left" | [[Broken|Break]] armor to negate one hit || align="right" | +2,000 gp
| - || - || improves by 1 (max 0) || worsens by 10% || align="left" | [[Broken|Break]] armor to negate one hit || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
|-
|-
! align="left" | Medium Armor
! align="left" | Medium Armor
| - || improves by 1 || improves by 2 (max 0) || worsens by 15% || align="left" | [[Broken|Break]] armor to negate one hit; +1 material bonus to initiative || align="right" | +5,000 gp
| - || improves by 1 || improves by 2 (max 0) || worsens by 15% || align="left" | [[Broken|Break]] armor to negate one hit; +1 material bonus to initiative || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
|-
|-
! align="left" | Heavy Armor
! align="left" | Heavy Armor
| - || improves by 1 || improves by 2 (max 0) || worsens by 20% || align="left" | [[Broken|Break]] armor to negate one hit; +2 material bonus to initiative || align="right" | +9,000 gp
| - || improves by 1 || improves by 2 (max 0) || worsens by 20% || align="left" | [[Broken|Break]] armor to negate one hit; +2 material bonus to initiative || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
|-
|-
! align="left" | Shield
! align="left" | Shield
| - || - || improves by 1 (max 0) || worsens by 10% || align="left" | [[Broken|Break]] shield to negate one hit || align="right" | +2,500 gp
| - || - || improves by 1 (max 0) || worsens by 10% || align="left" | [[Broken|Break]] shield to negate one hit || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
|}
|}

Revision as of 22:22, 2 July 2017