Dweomermetals: Difference between revisions
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! align="left" | Ammunition | ! align="left" | Ammunition | ||
| - || align="left" | immediately grants 1 point of fast healing, if you deal damage to a target. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp | | - || align="left" | immediately grants 1 point of fast healing, if you deal damage to a target. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp per 50 missiles | ||
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! align="left" | Light Weapons | ! align="left" | Light Weapons | ||
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! align="left" | Ammunition | ! align="left" | Ammunition | ||
| - || align="left" | Inflict bleed 1; overcomes DR x/silver, and exploits any vulnerabilities to silver of target. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp | | - || align="left" | Inflict bleed 1; overcomes DR x/silver, and exploits any vulnerabilities to silver of target. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp per 50 missiles | ||
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! align="left" | Light Weapons | ! align="left" | Light Weapons | ||
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! align="left" | Ammunition | ! align="left" | Ammunition | ||
| - || align="left" | +5 feet to base range increment of the projectile. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp | | - || align="left" | +5 feet to base range increment of the projectile. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp per 50 missiles | ||
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! align="left" | Light Weapons | ! align="left" | Light Weapons | ||
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! align="left" | Ammunition | ! align="left" | Ammunition | ||
| - || align="left" | +10 feet to base range increment of the projectile. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp | | - || align="left" | +10 feet to base range increment of the projectile. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp per 50 missiles | ||
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! align="left" | Light Weapons | ! align="left" | Light Weapons | ||
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! align="left" | Ammunition | ! align="left" | Ammunition | ||
| - || align="left" | +15 feet to base range increment of projectile. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp | | - || align="left" | +15 feet to base range increment of projectile. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp per 50 missiles | ||
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! align="left" | Light Weapons | ! align="left" | Light Weapons | ||
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! align="left" | Ammunition | ! align="left" | Ammunition | ||
| - || align="left" | +1 material bonus to-hit and damage || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp | | - || align="left" | +1 material bonus to-hit and damage || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp per 50 missiles | ||
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! align="left" | Light Weapons | ! align="left" | Light Weapons | ||
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! align="left" | Ammunition | ! align="left" | Ammunition | ||
| +1 Maneuver Offense || align="left" | Overcomes DR x/Adamantine, and exploits any vulnerabilities to Adamantine of target. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp | | +1 Maneuver Offense || align="left" | Overcomes DR x/Adamantine, and exploits any vulnerabilities to Adamantine of target. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp per 50 missiles | ||
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! align="left" | Light Weapons | ! align="left" | Light Weapons | ||
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! align="left" | Ammunition | ! align="left" | Ammunition | ||
| +2 Maneuver Offense || align="left" | Gains [[Ponderous (Quality)|ponderous]] weapon quality; base range increment reduced by 20 ft.; overcomes DR x/Adamantine, and exploits any vulnerabilities to Adamantine of target. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp | | +2 Maneuver Offense || align="left" | Gains [[Ponderous (Quality)|ponderous]] weapon quality; base range increment reduced by 20 ft.; overcomes DR x/Adamantine, and exploits any vulnerabilities to Adamantine of target. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp per 50 missiles | ||
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! align="left" | Light Weapons | ! align="left" | Light Weapons | ||
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! align="left" | Ammunition | ! align="left" | Ammunition | ||
| +2 Maneuver Offense || align="left" | Gains [[Ponderous (Quality)|ponderous]] weapon quality; base range increment reduced by 10 ft.; overcomes DR x/Adamantine, and exploits any vulnerabilities to Adamantine of target. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp | | +2 Maneuver Offense || align="left" | Gains [[Ponderous (Quality)|ponderous]] weapon quality; base range increment reduced by 10 ft.; overcomes DR x/Adamantine, and exploits any vulnerabilities to Adamantine of target. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp per 50 missiles | ||
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! align="left" | Light Weapons | ! align="left" | Light Weapons | ||
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! align="left" | Ammunition | ! align="left" | Ammunition | ||
| +3 Maneuver Offense || align="left" | Gains [[Ponderous (Quality)|ponderous]] weapon quality; base range increment reduced by 5 ft.; overcomes DR x/Adamantine, and exploits any vulnerabilities to Adamantine of target. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp | | +3 Maneuver Offense || align="left" | Gains [[Ponderous (Quality)|ponderous]] weapon quality; base range increment reduced by 5 ft.; overcomes DR x/Adamantine, and exploits any vulnerabilities to Adamantine of target. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp per 50 missiles | ||
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! align="left" | Light Weapons | ! align="left" | Light Weapons | ||
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! align="left" | Ammunition | ! align="left" | Ammunition | ||
| - || align="left" | Overcome DR x/Silver, and exploit any vulnerabilities to Silver that the target may have. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp | | - || align="left" | Overcome DR x/Silver, and exploit any vulnerabilities to Silver that the target may have. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp per 50 missiles | ||
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! align="left" | Light Weapons | ! align="left" | Light Weapons | ||
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! align="left" | Ammunition | ! align="left" | Ammunition | ||
| - || align="left" | Overcome DR x/Cold Iron, and exploit any vulnerabilities to Cold Iron that the target may have. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp | | - || align="left" | Overcome DR x/Cold Iron, and exploit any vulnerabilities to Cold Iron that the target may have. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp per 50 missiles | ||
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! align="left" | Light Weapons | ! align="left" | Light Weapons | ||
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! align="left" | Ammunition | ! align="left" | Ammunition | ||
| - || align="left" | On a confirmed crit, deals 1d6 bonus damage || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp | | - || align="left" | On a confirmed crit, deals 1d6 bonus damage || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp per 50 missiles | ||
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! align="left" | Light Weapons | ! align="left" | Light Weapons |