Dweomermetals: Difference between revisions
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! align="left" | Ammunition | ! align="left" | Ammunition | ||
| - || align="left" | +15 feet to base range increment of projectile. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection= | | - || align="left" | +15 feet to base range increment of projectile. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=18-10 }}}}}} gp per 50 missiles | ||
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! align="left" | Light Weapons | ! align="left" | Light Weapons | ||
| -1 Maneuver Defense || align="left" | When an action point is spent, +2 to all attacks for the rest of the encounter; +15 feet to base range increment of thrown weapon. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection= | | -1 Maneuver Defense || align="left" | When an action point is spent, +2 to all attacks for the rest of the encounter; +15 feet to base range increment of thrown weapon. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=18-10 }}}}}} gp | ||
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! align="left" | One-Handed Weapons | ! align="left" | One-Handed Weapons | ||
| -1 Maneuver Defense || align="left" | When an action point is spent, +2 to all attacks for the rest of the encounter; +15 feet to base range increment of thrown weapon. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection= | | -1 Maneuver Defense || align="left" | When an action point is spent, +2 to all attacks for the rest of the encounter; +15 feet to base range increment of thrown weapon. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=19-10 }}}}}} gp | ||
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! align="left" | Two-Handed Weapons | ! align="left" | Two-Handed Weapons | ||
| -1 Maneuver Defense || align="left" | When an action point is spent, +2 to all attacks for the rest of the encounter; +15 feet to base range increment of thrown weapon. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection= | | -1 Maneuver Defense || align="left" | When an action point is spent, +2 to all attacks for the rest of the encounter; +15 feet to base range increment of thrown weapon. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=20-10 }}}}}} gp | ||
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! align="left" | Magic Implements | ! align="left" | Magic Implements | ||
| - || align="left" | When an action point is spent, +1 to all magical effect saving throw DC's until the end of the encounter || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection= | | - || align="left" | When an action point is spent, +1 to all magical effect saving throw DC's until the end of the encounter || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=19-10 }}}}}} gp | ||
|} | |} | ||