Dweomermetals: Difference between revisions

From Epic Path
Jump to navigation Jump to search
Line 416: Line 416:
|-
|-
! align="left" | Ammunition
! align="left" | Ammunition
| - || align="left" | +15 feet to base range increment of projectile.  || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp per 50 missiles
| - || align="left" | +15 feet to base range increment of projectile.  || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=18-10 }}}}}} gp per 50 missiles
|-
|-
! align="left" | Light Weapons
! align="left" | Light Weapons
| -1 Maneuver Defense || align="left" | When an action point is spent, +2 to all attacks for the rest of the encounter; +15 feet to base range increment of thrown weapon. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
| -1 Maneuver Defense || align="left" | When an action point is spent, +2 to all attacks for the rest of the encounter; +15 feet to base range increment of thrown weapon. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=18-10 }}}}}} gp
|-
|-
! align="left" | One-Handed Weapons
! align="left" | One-Handed Weapons
| -1 Maneuver Defense || align="left" | When an action point is spent, +2 to all attacks for the rest of the encounter; +15 feet to base range increment of thrown weapon. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
| -1 Maneuver Defense || align="left" | When an action point is spent, +2 to all attacks for the rest of the encounter; +15 feet to base range increment of thrown weapon. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=19-10 }}}}}} gp
|-
|-
! align="left" | Two-Handed Weapons
! align="left" | Two-Handed Weapons
| -1 Maneuver Defense || align="left" | When an action point is spent, +2 to all attacks for the rest of the encounter; +15 feet to base range increment of thrown weapon. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
| -1 Maneuver Defense || align="left" | When an action point is spent, +2 to all attacks for the rest of the encounter; +15 feet to base range increment of thrown weapon. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=20-10 }}}}}} gp
|-
|-
! align="left" | Magic Implements
! align="left" | Magic Implements
| - || align="left" | When an action point is spent, +1 to all magical effect saving throw DC's until the end of the encounter || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
| - || align="left" | When an action point is spent, +1 to all magical effect saving throw DC's until the end of the encounter || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=19-10 }}}}}} gp
|}
|}



Revision as of 22:43, 2 July 2017