Dweomermetals: Difference between revisions

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! align="left" | Ammunition
! align="left" | Ammunition
| +3 Maneuver Offense || align="left" | Gains [[Ponderous (Quality)|ponderous]] weapon quality; base range increment reduced by 5 ft.; overcomes DR x/Adamantine, and exploits any vulnerabilities to Adamantine of target. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp per 50 missiles
| +3 Maneuver Offense || align="left" | Gains [[Ponderous (Quality)|ponderous]] weapon quality; base range increment reduced by 5 ft.; overcomes DR x/Adamantine, and exploits any vulnerabilities to Adamantine of target. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=28-10 }}}}}} gp per 50 missiles
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! align="left" | Light Weapons
! align="left" | Light Weapons
| +3 Maneuver Offense || align="left" | Overcome DR x/Adamantine, and exploit any vulnerabilities to Adamantine that the target may have. Adds +1 material bonus to AC; Creatures with DR x/Adamantine or DR x/- are treated as having Vulnerability: Adamantine. If thrown, gains [[Ponderous (Quality)|ponderous]] weapon quality, but base range increment reduced by 5 ft. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
| +3 Maneuver Offense || align="left" | Overcome DR x/Adamantine, and exploit any vulnerabilities to Adamantine that the target may have. Adds +1 material bonus to AC; Creatures with DR x/Adamantine or DR x/- are treated as having Vulnerability: Adamantine. If thrown, gains [[Ponderous (Quality)|ponderous]] weapon quality, but base range increment reduced by 5 ft. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=30-10 }}}}}} gp
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! align="left" | One-Handed Weapons
! align="left" | One-Handed Weapons
| +4 Maneuver Offense || align="left" | Overcome DR x/Adamantine, and exploit any vulnerabilities to Adamantine that the target may have. Adds +1 material bonus to AC; Creatures with DR x/Adamantine or DR x/- are treated as having Vulnerability: Adamantine. If thrown, gains [[Ponderous (Quality)|ponderous]] weapon quality, but base range increment reduced by 5 ft. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
| +4 Maneuver Offense || align="left" | Overcome DR x/Adamantine, and exploit any vulnerabilities to Adamantine that the target may have. Adds +1 material bonus to AC; Creatures with DR x/Adamantine or DR x/- are treated as having Vulnerability: Adamantine. If thrown, gains [[Ponderous (Quality)|ponderous]] weapon quality, but base range increment reduced by 5 ft. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=32-10 }}}}}} gp
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! align="left" | Two-Handed Weapons
! align="left" | Two-Handed Weapons
| +5 Maneuver Offense || align="left" | Overcome DR x/Adamantine, and exploit any vulnerabilities to Adamantine that the target may have.  +2 material bonus to AC; Creatures with DR x/Adamantine or DR x/- are treated as having Vulnerability: Adamantine. If thrown, gains [[Ponderous (Quality)|ponderous]] weapon quality, but base range increment reduced by 5 ft. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
| +5 Maneuver Offense || align="left" | Overcome DR x/Adamantine, and exploit any vulnerabilities to Adamantine that the target may have.  +2 material bonus to AC; Creatures with DR x/Adamantine or DR x/- are treated as having Vulnerability: Adamantine. If thrown, gains [[Ponderous (Quality)|ponderous]] weapon quality, but base range increment reduced by 5 ft. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=33-10 }}}}}} gp
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! align="left" | Magic Implements
! align="left" | Magic Implements
| +2 Caster Checks (sunders only) || align="left" | Adds +2 squares of distance to a forced movement magical attack, magical ability, or magical effect. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
| +2 Caster Checks (sunders only) || align="left" | Adds +2 squares of distance to a forced movement magical attack, magical ability, or magical effect. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=29-10 }}}}}} gp
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Revision as of 22:56, 2 July 2017