Dweomermetals: Difference between revisions
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! align="left" | Light Weapons | ! align="left" | Light Weapons | ||
| +3 Maneuver Offense || align="left" | | | +3 Maneuver Offense || align="left" | | ||
* Adds +1 material bonus to AC | |||
* +2 to-hit and +1 base weapon damage (as material bonuses) | |||
* Creatures with DR x/Adamantine or DR x/- are treated as having Vulnerability: Adamantine. | |||
* If thrown, gains [[Ponderous (Quality)|ponderous]] weapon quality, but base range increment reduced by 20 ft. | |||
| align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=33-15 }}}}}} gp | |||
|- | |- | ||
! align="left" | One-Handed Weapons | ! align="left" | One-Handed Weapons | ||
| +4 Maneuver Offense || align="left" | | | +4 Maneuver Offense || align="left" | | ||
* Adds +1 material bonus to AC | |||
* +2 to-hit and +2 base weapon damage (as material bonuses) | |||
* Creatures with DR x/Adamantine or DR x/- are treated as having Vulnerability: Adamantine. | |||
* If thrown, gains [[Ponderous (Quality)|ponderous]] weapon quality, but base range increment reduced by 20 ft. | |||
| align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=34-15 }}}}}} gp | |||
|- | |- | ||
! align="left" | Two-Handed Weapons | ! align="left" | Two-Handed Weapons | ||
| +5 Maneuver Offense || align="left" | | | +5 Maneuver Offense || align="left" | | ||
* Adds +1 material bonus to AC | |||
* +2 to-hit and +4 base weapon damage (as material bonuses) | |||
* Creatures with DR x/Adamantine or DR x/- are treated as having Vulnerability: Adamantine. | |||
* If thrown, gains [[Ponderous (Quality)|ponderous]] weapon quality, but base range increment reduced by 20 ft. | |||
| align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=35-15 }}}}}} gp | |||
|- | |- | ||
! align="left" | Magic Implements | ! align="left" | Magic Implements |