Dweomermetals: Difference between revisions

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! align="left" | Light Weapons
! align="left" | Light Weapons
| +3 Maneuver Offense || align="left" | Overcome DR x/Adamantine, and exploit any vulnerabilities to Adamantine that the target may have. Adds +1 material bonus to AC; Creatures with DR x/Adamantine or DR x/- are treated as having Vulnerability: Adamantine. If thrown, gains [[Ponderous (Quality)|ponderous]] weapon quality, but base range increment reduced by 5 ft. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=33-15 }}}}}} gp
| +3 Maneuver Offense || align="left" |  
* Adds +1 material bonus to AC
* +2 to-hit and +1 base weapon damage (as material bonuses)
* Creatures with DR x/Adamantine or DR x/- are treated as having Vulnerability: Adamantine.  
* If thrown, gains [[Ponderous (Quality)|ponderous]] weapon quality, but base range increment reduced by 20 ft.
| align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=33-15 }}}}}} gp
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! align="left" | One-Handed Weapons
! align="left" | One-Handed Weapons
| +4 Maneuver Offense || align="left" | Overcome DR x/Adamantine, and exploit any vulnerabilities to Adamantine that the target may have. Adds +1 material bonus to AC; Creatures with DR x/Adamantine or DR x/- are treated as having Vulnerability: Adamantine. If thrown, gains [[Ponderous (Quality)|ponderous]] weapon quality, but base range increment reduced by 5 ft. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=34-15 }}}}}} gp
| +4 Maneuver Offense || align="left" |  
* Adds +1 material bonus to AC
* +2 to-hit and +2 base weapon damage (as material bonuses)
* Creatures with DR x/Adamantine or DR x/- are treated as having Vulnerability: Adamantine.  
* If thrown, gains [[Ponderous (Quality)|ponderous]] weapon quality, but base range increment reduced by 20 ft.
| align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=34-15 }}}}}} gp
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! align="left" | Two-Handed Weapons
! align="left" | Two-Handed Weapons
| +5 Maneuver Offense || align="left" | Overcome DR x/Adamantine, and exploit any vulnerabilities to Adamantine that the target may have.  +2 material bonus to AC; Creatures with DR x/Adamantine or DR x/- are treated as having Vulnerability: Adamantine. If thrown, gains [[Ponderous (Quality)|ponderous]] weapon quality, but base range increment reduced by 5 ft. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=35-15 }}}}}} gp
| +5 Maneuver Offense || align="left" |  
* Adds +1 material bonus to AC
* +2 to-hit and +4 base weapon damage (as material bonuses)
* Creatures with DR x/Adamantine or DR x/- are treated as having Vulnerability: Adamantine.  
* If thrown, gains [[Ponderous (Quality)|ponderous]] weapon quality, but base range increment reduced by 20 ft.
| align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=35-15 }}}}}} gp
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! align="left" | Magic Implements
! align="left" | Magic Implements

Revision as of 00:29, 3 July 2017