Dweomermetals: Difference between revisions

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! align="left" | Ammunition
! align="left" | Ammunition
| +3 Maneuver Offense || align="left" | Gains [[Ponderous (Quality)|ponderous]] weapon quality; base range increment reduced by 5 ft.; overcomes DR x/Adamantine, and exploits any vulnerabilities to Adamantine of target. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=28-10 }}}}}} gp per 50 missiles
| +3 Maneuver Offense || align="left" |  
* Gains [[Ponderous (Quality)|ponderous]] weapon quality; base range increment reduced by 5 ft.
* Overcomes DR x/Adamantine, and exploits any vulnerabilities to Adamantine of target.
| align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=28-10 }}}}}} gp per 50 missiles
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! align="left" | Light Weapons
! align="left" | Light Weapons
| +3 Maneuver Offense || align="left" |  
| +3 Maneuver Offense || align="left" |  
* Adds +1 material bonus to AC
* Adds +1 dodge bonus to AC
* +2 to-hit and +1 base weapon damage (as material bonuses)
* +2 to-hit and +1 base weapon damage (as material bonuses)
* Creatures with DR x/Adamantine or DR x/- are treated as having Vulnerability: Adamantine.  
* Creatures with DR x/Adamantine or DR x/- are treated as having Vulnerability: Adamantine.  
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! align="left" | One-Handed Weapons
! align="left" | One-Handed Weapons
| +4 Maneuver Offense || align="left" |  
| +4 Maneuver Offense || align="left" |  
* Adds +1 material bonus to AC
* Adds +1 dodge bonus to AC
* +2 to-hit and +2 base weapon damage (as material bonuses)
* +2 to-hit and +2 base weapon damage (as material bonuses)
* Creatures with DR x/Adamantine or DR x/- are treated as having Vulnerability: Adamantine.  
* Creatures with DR x/Adamantine or DR x/- are treated as having Vulnerability: Adamantine.  
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! align="left" | Two-Handed Weapons
! align="left" | Two-Handed Weapons
| +5 Maneuver Offense || align="left" |  
| +5 Maneuver Offense || align="left" |  
* Adds +1 material bonus to AC
* Adds +1 dodge bonus to AC
* +2 to-hit and +4 base weapon damage (as material bonuses)
* +2 to-hit and +4 base weapon damage (as material bonuses)
* Creatures with DR x/Adamantine or DR x/- are treated as having Vulnerability: Adamantine.  
* Creatures with DR x/Adamantine or DR x/- are treated as having Vulnerability: Adamantine.  

Revision as of 00:32, 3 July 2017