Dweomermetals: Difference between revisions

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! align="left" | Ammunition
! align="left" | Ammunition
| - || align="left" | immediately grants 1 point of fast healing, if you deal damage to a target. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp per 50 missiles
| - || align="left" | Immediately grants 1 point of fast healing, if you deal damage to a target. This healing only "ticks' once per successful attack. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp per 50 missiles
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! align="left" | Light Weapons
! align="left" | Light Weapons
| - || align="left" | after damaging an enemy, grants fast healing 1 until the end of the encounter || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
| - || align="left" | After damaging an enemy, grants fast healing 1 until the end of the encounter. This does not stack. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
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! align="left" | One-Handed Weapons
! align="left" | One-Handed Weapons
| - || align="left" | after damaging an enemy, grants fast healing 1 until the end of the encounter || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=13-10 }}}}}} gp
| - || align="left" | After damaging an enemy, grants fast healing 1 until the end of the encounter. This does not stack. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=13-10 }}}}}} gp
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! align="left" | Two-Handed Weapons
! align="left" | Two-Handed Weapons
| - || align="left" | after damaging an enemy, grants fast healing 1 until the end of the encounter || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=14-10 }}}}}} gp
| - || align="left" | After damaging an enemy, grants fast healing 1 until the end of the encounter. This does not stack. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=14-10 }}}}}} gp
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! align="left" | Magic Implements
! align="left" | Magic Implements
| - || align="left" | +1 point of hit point or temporary hit point effect (healing or damage) caused by a magical effect. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
| - || align="left" | +1 point of hit point or temporary hit point effect (healing or damage) added to each magical effect you create. This does not stack. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
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Revision as of 16:13, 3 July 2017