Dweomermetals: Difference between revisions

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! align="left" | Medium Armor
! align="left" | Medium Armor
| - || improves by 1 || improves by 2 (max 0) || worsens by 15% || align="left" | [[Broken|Break]] armor to negate one hit; +1 material bonus to initiative || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=5-10 }}}}}} gp
| - || improves by 1 || improves by 2 (max 0) || worsens by 15% || align="left" | [[Broken|Break]] armor to negate one hit; +1 material bonus to initiative. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=5-10 }}}}}} gp
|-
|-
! align="left" | Heavy Armor
! align="left" | Heavy Armor
| - || improves by 1 || improves by 2 (max 0) || worsens by 20% || align="left" | [[Broken|Break]] armor to negate one hit; +2 material bonus to initiative || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=6-10 }}}}}} gp
| - || improves by 1 || improves by 2 (max 0) || worsens by 20% || align="left" | [[Broken|Break]] armor to negate one hit; +2 material bonus to initiative. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=6-10 }}}}}} gp
|-
|-
! align="left" | Shield
! align="left" | Shield
| - || - || improves by 1 (max 0) || worsens by 10% || align="left" | [[Broken|Break]] shield to negate one hit || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=4-10 }}}}}} gp
| - || - || improves by 1 (max 0) || worsens by 10% || align="left" | [[Broken|Break]] shield to negate one hit. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=4-10 }}}}}} gp
|}
|}

Revision as of 16:36, 3 July 2017