Edric Fabricius: Difference between revisions

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== Stats ==
'''Edric Fabricius'''<br/>
Male Human Paladin 1<br/>
LG Medium humanoid (human)<br/>
'''Init '''+1; '''Senses '''Perception +0<br/>
----
'''Defense'''<br/>
----
'''AC '''19, touch 12, flat-footed 17 (+5 armor, +2 shield, +1 Dex, +1 dodge)<br/>
'''hp '''25 (1d10+2)<br/>
'''Fort '''+3, '''Ref '''+1, '''Will '''+2<br/>
----
'''Offense'''<br/>
----
'''Speed '''20 ft.<br/>
'''Melee '''scimitar +4 (1d6+3/18-20)<br/>
'''Ranged '''longbow +2 (1d8/×3)<br/>
'''Special Attacks '''smite evil<br/>
'''Spell-Like Abilities''' (CL 1st; concentration +5)<br/>
:At will—''detect evil''<br/>
----
'''Statistics'''<br/>
----
'''Str '''16, '''Dex '''13, '''Con '''13, '''Int '''14, '''Wis '''10, '''Cha '''18<br/>
'''Base Atk '''+1; '''CMB '''+4; '''CMD '''16<br/>
'''Feats '''Dodge, Power Attack<br/>
'''Traits '''anatomist, divine warrior<br/>
'''Skills '''Diplomacy +8, Heal +4, Knowledge (nobility) +6, Knowledge (religion) +6, Sense Motive +4<br/>
'''Languages '''Common, Dwarven, Elven<br/>
; SQ : aura of good
; Other Gear : scale mail, heavy steel shield, arrows (60), longbow, scimitar, backpack, masterwork, belt pouch, chalk (5), grappling hook, wooden holy symbol (LG), light crystal (worth 10 gp, 0.25 lb), sack, string or twine, trail rations (7), water stone (worth 30 gp), waterskin, 3 gp, 13 sp, 3 cp
----
=== TRACKED RESOURCES ===


{|
Arrows - 0/60<br/>
! STR
Smite Evil (1/day) (Su) - 0/1<br/>
| 16
Trail rations - 0/7
|-
! DEX
| 13
|-
! CON
| 13
|-
! INT
| 14
|-
! WIS
| 10
|-
! CHA
| 18
|}


== Skills ==
=== Special Abilities ===


== Money ==
; Anatomist : +1 to confirm critical hits.
220 gp starting wealth
; Aura of Good (Ex) : The paladin has an Aura of Good with power equal to her class level.
; Detect Evil (At will) (Sp) : You can use detect evil at will (as the spell).
; Divine Warrior : From an early age, you were trained by a militaristic order of clerics. You are devoted both to the teachings of Iomadae and to spreading those teachings by force. Whenever you cast a divine spell that affects any melee weapons, choose one of those weapons; it gains a +1 trait bonus for the duration of the spell.
; Power Attack -1/+2 : You can subtract from your attack roll to add to your damage.
; Smite Evil (1/day) (Su) : +4 to hit, +1 to damage, +4 deflection bonus to AC when used.

Revision as of 04:23, 4 March 2014

Edric Fabricius
Male Human Paladin 1
LG Medium humanoid (human)
Init +1; Senses Perception +0


Defense


AC 19, touch 12, flat-footed 17 (+5 armor, +2 shield, +1 Dex, +1 dodge)
hp 25 (1d10+2)
Fort +3, Ref +1, Will +2


Offense


Speed 20 ft.
Melee scimitar +4 (1d6+3/18-20)
Ranged longbow +2 (1d8/×3)
Special Attacks smite evil
Spell-Like Abilities (CL 1st; concentration +5)

At will—detect evil

Statistics


Str 16, Dex 13, Con 13, Int 14, Wis 10, Cha 18
Base Atk +1; CMB +4; CMD 16
Feats Dodge, Power Attack
Traits anatomist, divine warrior
Skills Diplomacy +8, Heal +4, Knowledge (nobility) +6, Knowledge (religion) +6, Sense Motive +4
Languages Common, Dwarven, Elven

SQ
aura of good
Other Gear
scale mail, heavy steel shield, arrows (60), longbow, scimitar, backpack, masterwork, belt pouch, chalk (5), grappling hook, wooden holy symbol (LG), light crystal (worth 10 gp, 0.25 lb), sack, string or twine, trail rations (7), water stone (worth 30 gp), waterskin, 3 gp, 13 sp, 3 cp

TRACKED RESOURCES

Arrows - 0/60
Smite Evil (1/day) (Su) - 0/1
Trail rations - 0/7

Special Abilities

Anatomist
+1 to confirm critical hits.
Aura of Good (Ex)
The paladin has an Aura of Good with power equal to her class level.
Detect Evil (At will) (Sp)
You can use detect evil at will (as the spell).
Divine Warrior
From an early age, you were trained by a militaristic order of clerics. You are devoted both to the teachings of Iomadae and to spreading those teachings by force. Whenever you cast a divine spell that affects any melee weapons, choose one of those weapons; it gains a +1 trait bonus for the duration of the spell.
Power Attack -1/+2
You can subtract from your attack roll to add to your damage.
Smite Evil (1/day) (Su)
+4 to hit, +1 to damage, +4 deflection bonus to AC when used.