Element Spell (Feat): Difference between revisions

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(Created page with '''Go back to Reese's Campaign page.'' ''Go back to Metamagic Feats page.'' === Elemental Spell === You can manipulate the elemental nature of your spells. '''Be…')
 
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''Go back to [[ Reese's Campaign ]] page.''
{{Template:Feats


''Go back to [[ Metamagic Feats ]] page.''
| Category=[[Category:Metamagic Feats]][[Category:Intrepid Tier (6-10)]]


| Flavor=You can manipulate the elemental nature of your spells.


=== Elemental Spell ===
| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites|Caster Level 6
}}</onlyinclude>


You can manipulate the elemental nature of your spells.
| Unlocks=<onlyinclude>{{#ifeq:{{{transcludesection|Unlocks}}}
| Unlocks| [[Fundament Spell (Feat)]], [[Rudiment Spell (Feat)]]
}}</onlyinclude>


| Benefit=At the time this feat is chosen, you choose one energy type from the list of common energy damage types ({{ER|Common}}). You may replace a spell's normal damage type with that energy type so it inflicts all damage in the new type, instead of the damage type it normally deals.  Once chosen, this damage type may not be changed, except through the [[reselection]] rules.


'''Benefit''': Choose one energy type: acid, cold, electricity, or fire. You may replace a spell’s normal damage with that energy type or split the spell’s damage, so that half is of that energy type and half is of its normal type.
'''Special:''' You can gain this feat multiple times. Each time the feat is chosen, a different common damage type may be selected.


'''Level Increase''': +1 (an elemental spell uses up a spell slot one level higher than the spell’s actual level.)


'''Special''': You can gain this feat multiple times. Each time you must choose a different energy type.
| LevelInc=<onlyinclude>{{#ifeq:{{{transcludesection|LevelInc}}}
| LevelInc|+2
}}</onlyinclude> (An element spell uses up a spell slot two levels higher than the spell's actual level.)
 
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|You can alter the damage type of a spell to one common energy damage type.
}}</onlyinclude>
 
}}

Latest revision as of 15:49, 8 April 2020


You can manipulate the elemental nature of your spells.

Prerequisites: Caster Level 6

Related: Fundament Spell (Feat), Rudiment Spell (Feat)

Benefit: At the time this feat is chosen, you choose one energy type from the list of common energy damage types (Common (Acid,  Cold,  Fire,  Lightning,  Sonic)). You may replace a spell's normal damage type with that energy type so it inflicts all damage in the new type, instead of the damage type it normally deals. Once chosen, this damage type may not be changed, except through the reselection rules.

Special: You can gain this feat multiple times. Each time the feat is chosen, a different common damage type may be selected.

Level Increase: +2 (An element spell uses up a spell slot two levels higher than the spell's actual level.)