Element Spell (Feat): Difference between revisions

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m (Text replacement - "Prerequisites=" to "Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}} | Prerequisites|")
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{{Template:Feats
{{Template:Feats
| Category=[[Category:Metamagic Feats]][[Category:Bard]][[Category:Cleric]][[Category:Druid]][[Category:Paladin]][[Category:Sorcerer]][[Category:Wizard]]
| Category=[[Category:Metamagic Feats]][[Category:Bard]][[Category:Cleric]][[Category:Druid]][[Category:Paladin]][[Category:Sorcerer]][[Category:Wizard]]


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| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites|Caster Level 1
| Prerequisites|Caster Level 1
}}</onlyinclude>


| Benefit=Choose one energy type: acid, cold, electricity, or fire. You may replace a spell's normal damage with that energy type or split the spell's damage, so that half is of that energy type and half is of its normal type.
| Benefit=Choose one energy type: acid, cold, electricity, or fire. You may replace a spell's normal damage with that energy type or split the spell's damage, so that half is of that energy type and half is of its normal type.
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'''Special''': You can gain this feat multiple times. Each time you must choose a different energy type.
'''Special''': You can gain this feat multiple times. Each time you must choose a different energy type.


'''Level Increase''': +1 (an elemental spell uses up a spell slot one level higher than the spell's actual level.)
 
| LevelInc=<onlyinclude>{{#ifeq:{{{transcludesection|LevelInc}}}
| LevelInc|+1
}}</onlyinclude> (An elemental spell uses up a spell slot one level higher than the spell's actual level.)
 
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|You can manipulate the elemental nature of your spells.
}}</onlyinclude>


}}
}}

Revision as of 21:46, 14 April 2016


You can manipulate the elemental nature of your spells.

Prerequisites: Caster Level 1

Benefit: Choose one energy type: acid, cold, electricity, or fire. You may replace a spell's normal damage with that energy type or split the spell's damage, so that half is of that energy type and half is of its normal type.

Special: You can gain this feat multiple times. Each time you must choose a different energy type.

Level Increase: +1 (An elemental spell uses up a spell slot one level higher than the spell's actual level.)