Elemental Body III (Sorcerer/Wizard Spell)

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Level: Alchemist 6Sorcerer/Wizard 6
School: transmutation (polymorph)
Elemental School: air 6, earth 6, fire 6, water 6

Casting

Casting Time: Standard Action, or as the first attack in a Full Attack Action
Components: V, S, M (the element you plan to assume)

Effect

Range: Self
Target or Area: you
Duration: 1 min/lvl (D)
Saving Throw: Harmless (Will negates)
Save DC:
Spell Resistance: Yes

Description

This spell functions as Elemental Body II (Spell), except that it also allows you to assume the form of a Elemental, Large Air (Summoned), Elemental, Large Earth (Summoned), Elemental, Large Fire (Summoned), or Elemental, Large Water (Summoned). The abilities you gain depend upon the elemental. Elemental abilities based on size, such as Burn (Su), Cyclone (Su), and Undertow (Su), use the size of the elemental you transform into to determine their effect. You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form.
  • Earth Elemental: If the form you take is that of a Elemental, Large Earth (Summoned), you gain a +6 Size Bonus to your Strength, a -2 penalty on your Dexterity, a +2 Size Bonus to your Constitution, and a +6 Natural Armor Bonus. You also gain Darkvision 60 feet, and the ability to Earth Glide.
  • Fire Elemental: If the form you take is that of a Elemental, Large Fire (Summoned), you gain a +4 Size Bonus to your Dexterity, a +2 Size Bonus to your Constitution, and a +4 Natural Armor Bonus. You gain Darkvision 60 feet, ER 20/fire, Vulnerability to Cold, and the Burn (Su) ability.
  • Water Elemental: If the form you take is that of a Elemental, Large Water (Summoned), you gain a +2 Size Bonus to your Strength, a -2 penalty on your Dexterity, a +6 Size Bonus to your Constitution and a +6 Natural Armor Bonus. You also gain Greater Swim 60 feet, Darkvision 60 feet, the ability to create a Undertow (Su), and the ability to breathe water.


(see also: Elemental Body I (Spell), Elemental Body II (Spell), Elemental Body IV (Spell))



Mana Burn Circle Damage

Spell Circle Burn Cost Req'd Char Level Base Dice Max Dice
0 N/A N/A 1d4 per 2 character levels max of 4d4 at character level 8
1 N/A 1st 1d6 per character level max of 4d6 at character level 4
2 +1 3rd 1d6 per character level max of 6d6 at character level 6
3 +1 5th 1d6 per character level max of 10d6 at character level 10
4 +1 7th 1d6+1 per character level max of 12d6+12 at character level 12
5 +1 9th 1d6+1 per character level max of 15d6+15 at character level 15
6 +1 11th 1d6+2 per character level max of 16d6+32 at character level 16
7 +1 13th 1d6+2 per character level max of 20d6+40 at character level 20
8 +1 15th 1d6+3 per character level max of 21d6+63 at character level 21
9 +1 17th 1d6+3 per character level max of 25d6+75 at character level 25
10 +1 19th 1d6+4 per character level max of 25d6+100 at character level 25
11 +1 21st 1d6+5 per character level max of 25d6+125 at character level 25
12 +1 23rd 1d6+6 per character level max of 27d6+162 at character level 27
13 +1 25th 1d6+7 per character level max of 27d6+189 at character level 27
14 +1 27th 1d6+8 per character level max of 29d6+232 at character level 29
15 +1 29th 1d6+9 per character level max of 29d6+261 at character level 29
16 +1 31st 1d6+10 per character level max of 30d6+300 at character level 30
17 +1 33rd 1d6+11 per character level max of 30d6+330 at character level 30
18 +1 35th 1d6+12 per character level max of 30d6+360 at character level 30