Elemental Traits: Difference between revisions

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[[Category:Epic Path]]
[[Category:Epic Path]]
[[Category:Bestiary]]
An elemental is a being composed entirely from one of the fundaments, though the most common are the classic elements of air, earth, fire, or water.
An elemental is a being composed entirely from one of the the fundaments, though the most common are the classic elements of air, earth, fire, or water.


* Elemental Traits:
* Elemental Traits:


:* Immunity to bleed, paralysis, poison, sleep effects, and stunning.
:* Immunity to bleed, paralysis, poison, sleep effects, and stunning.
:* Not subject to critical hits or flanking. Does not take additional damage from precision-based attacks, such as sneak attack.
:* Hardened (half-damage) against critical hits and precision-based attacks, such as sneak attack.
:* Proficient with natural weapons only, unless generally humanoid in form, in which case proficient with all simple weapons and any weapons mentioned in its entry.
:* Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types. Elementals not indicated as wearing armor are not proficient with armor. Elementals are proficient with shields if they are proficient with any form of armor.
:* Elementals do not breathe, eat, or sleep.
:* Elementals do not breathe, eat, or sleep.

Latest revision as of 18:47, 28 May 2021

An elemental is a being composed entirely from one of the fundaments, though the most common are the classic elements of air, earth, fire, or water.

  • Elemental Traits:
  • Immunity to bleed, paralysis, poison, sleep effects, and stunning.
  • Hardened (half-damage) against critical hits and precision-based attacks, such as sneak attack.
  • Elementals do not breathe, eat, or sleep.