Elemental Traits: Difference between revisions

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[[Category:Epic Path]]
[[Category:Epic Path]]
[[Category:Bestiary]]
An elemental is a being composed entirely from one of the fundaments, though the most common are the classic elements of air, earth, fire, or water.
An elemental is a being composed entirely from one of the the fundaments, though the most common are the classic elements of air, earth, fire, or water.


* Elemental Traits:
* Elemental Traits:


:* Immunity to bleed, paralysis, poison, sleep effects, and stunning.
:* Immunity to bleed, paralysis, poison, sleep effects, and stunning.
:* Not subject to critical hits or flanking. Does not take additional damage from precision-based attacks, such as sneak attack.
:* Hardened (half-damage) against critical hits and precision-based attacks, such as sneak attack.
:* Elementals do not breathe, eat, or sleep.
:* Elementals do not breathe, eat, or sleep.

Latest revision as of 18:47, 28 May 2021

An elemental is a being composed entirely from one of the fundaments, though the most common are the classic elements of air, earth, fire, or water.

  • Elemental Traits:
  • Immunity to bleed, paralysis, poison, sleep effects, and stunning.
  • Hardened (half-damage) against critical hits and precision-based attacks, such as sneak attack.
  • Elementals do not breathe, eat, or sleep.