Elemental Traits: Difference between revisions

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:* Immunity to bleed, paralysis, poison, sleep effects, and stunning.
:* Immunity to bleed, paralysis, poison, sleep effects, and stunning.
:* Not subject to critical hits or flanking. Does not take additional damage from precision-based attacks, such as sneak attack.
:* Hardened (half-damage) against critical hits and precision-based attacks, such as sneak attack.
:* Elementals do not breathe, eat, or sleep.
:* Elementals do not breathe, eat, or sleep.

Revision as of 17:48, 19 February 2017

An elemental is a being composed entirely from one of the the fundaments, though the most common are the classic elements of air, earth, fire, or water.

  • Elemental Traits:
  • Immunity to bleed, paralysis, poison, sleep effects, and stunning.
  • Hardened (half-damage) against critical hits and precision-based attacks, such as sneak attack.
  • Elementals do not breathe, eat, or sleep.