Emblazon Crest (Sorcerer/Wizard Spell): Difference between revisions

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| Description = This spell ensures the caster is always able to display their crest, coat of arms, or other distinctive symbol in an unmistakable fashion, and use that bold declaration against their enemies in a potent fashion.
| Description = This spell ensures the caster is always able to display their crest, coat of arms, or other distinctive symbol in an unmistakable fashion, and use that bold declaration against their enemies in a potent fashion.


normal appearance. This serves to make you instantly recognizable to any creature who successfully makes a [[Perception]] check to see you.  If you are attempting to use [[Stealth]] while under the effects of this spell, all target DC's to see you are lowered by 5.
items normal appearance. This serves to make you instantly recognizable to any creature who successfully makes a [[Perception]] check to see you.  If you are attempting to use [[Stealth]] while under the effects of this spell, all target DC's to see you are lowered by 5.


: In addition, in combat, as a swift action, the caster may display their Emblazoned Crest by showing off their colors on their robe or tabard, or by brandishing their implement or shield. This does not provoke attacks of opportunity, and if there is an enemy creature within melee range (either yours, or theirs) when you display your Crest you may force them to make a Will Save against the DC described above. If they fail their save they take {{Circle|9}} as {{dmg|holy}} damage if the spell is Divine in nature, or as {{dmg|Stellar}} damage if the spell is Arcane. If they make their save, they take half that damage.
: In addition, in combat, as a swift action, the caster may display their Emblazoned Crest by showing off their colors on their robe or tabard, or by brandishing their implement or shield. This does not provoke attacks of opportunity, and if there is an enemy creature within melee range (either yours, or theirs) when you display your Crest you may force them to make a Will Save against the DC described above. If they fail their save they take {{Circle|9}} as {{dmg|holy}} damage if the spell is Divine in nature, or as {{dmg|Stellar}} damage if the spell is Arcane. If they make their save, they take half that damage.

Revision as of 23:24, 25 September 2018