Endurance (Feat): Difference between revisions

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| Benefit=You gain a +4 bonus on the following checks and saves: Swim checks made to resist nonlethal damage from exhaustion; Constitution checks made to continue running; Constitution checks made to avoid nonlethal damage from a forced march; Constitution checks made to hold your breath; Constitution checks made to avoid nonlethal damage from starvation or thirst; Fortitude saves made to avoid nonlethal damage from hot or cold environments; and Fortitude saves made to resist damage from suffocation.  This bonus increases to +5 at 10th level, +6 at 20th level, and +7 at 30th level.
| Benefit=You gain a +4 bonus on the following checks and saves: all d20 checks made to resist, avoid, or escape, lethal or nonlethal damage, from [[Environmental Effects]] of any sort.  This bonus increases to +5 at 10th level, +6 at 20th level, and +7 at 30th level.


You gain a special form of Damage Reduction that applies only to [[Non-Lethal Damage]], but works against that damage from any source, physical, spiritual, magical, or supernatural. All Non-Lethal Damage you suffer (such as from poisons, fatigue, injuries, etc) is reduced by 3 points. This protection increases to 5 points at 10th level, 7 points at 20th level, and 10 points at 30th level.   
*You gain a special form of Damage Reduction that applies only to [[Non-Lethal Damage]], but works against that damage from any source, environmental, physical, spiritual, magical, or supernatural. All Non-Lethal Damage you suffer (such as from poisons, fatigue, injuries, monster attacks, poor conditions, etc) is reduced by 3 points. This protection increases to 5 points at 10th level, 7 points at 20th level, and 10 points at 30th level.   


This feat adds bonuses to the [[Endure Pain (Feat)|Endure Pain]] feat, if you have it.
*This feat adds bonuses to the [[Endure Pain (Feat)|Endure Pain]] feat, if you have it.


You may sleep in light, medium or heavy armor without becoming fatigued.
*You may sleep in light, medium or heavy armor without becoming fatigued.


'''Normal:''' A character without this feat who sleeps in medium or heavier armor is fatigued the next day.
'''Normal:''' A character without this feat who sleeps in medium or heavier armor is fatigued the next day, and is completely at the mercy of Environmental Effects or non-lethal damage.




| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|+4 scaling bonus on checks to avoid nonlethal damage and scaling resistance to non-lethal damage
| ShortDesc|+4 scaling bonus on checks to avoid environmental damage and scaling resistance to non-lethal damage
}}</onlyinclude>
}}</onlyinclude>


}}
}}

Revision as of 19:00, 13 December 2018


Harsh conditions or long exertions do not easily tire you.

Prerequisites: -

Benefit: You gain a +4 bonus on the following checks and saves: all d20 checks made to resist, avoid, or escape, lethal or nonlethal damage, from Environmental Effects of any sort. This bonus increases to +5 at 10th level, +6 at 20th level, and +7 at 30th level.

  • You gain a special form of Damage Reduction that applies only to Non-Lethal Damage, but works against that damage from any source, environmental, physical, spiritual, magical, or supernatural. All Non-Lethal Damage you suffer (such as from poisons, fatigue, injuries, monster attacks, poor conditions, etc) is reduced by 3 points. This protection increases to 5 points at 10th level, 7 points at 20th level, and 10 points at 30th level.
  • This feat adds bonuses to the Endure Pain feat, if you have it.
  • You may sleep in light, medium or heavy armor without becoming fatigued.

Normal: A character without this feat who sleeps in medium or heavier armor is fatigued the next day, and is completely at the mercy of Environmental Effects or non-lethal damage.