Endurance (Feat): Difference between revisions

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| Benefit=You gain a +2 bonus on the following checks and saves: all d20 checks made to resist, avoid, or escape, lethal or nonlethal damage, from [[Environmental Effects]] of any sort.  This bonus increases to +3 at 10th level, +4 at 20th level, and +5 at 30th level.
| Benefit = You reduce all environmental damage you suffer by 4 points, as though you had 4 points of ER or DR of the appropriate type to resist the environmental damage in question. Environmental damage is damage caused by the environment, and not by a creature, or by an effect designed by a creature (such as a trap).  A rock falling off a cliff during a storm is environmental; a rock thrown by a troll is not. (See [[Environmental Effects]] for details.)


*You gain a special form of Damage Reduction that applies only to [[Non-Lethal Damage]], but works against that damage from any source, environmental, physical, spiritual, magical, or supernatural. All Non-Lethal Damage you suffer (such as from poisons, fatigue, injuries, monster attacks, poor conditions, etc) is reduced by 3 points. This protection increases to 5 points at 10th level, 7 points at 20th level, and 10 points at 30th level.
: This protection increases by an additional +1 per experience tier you have after the first (i.e. 5 points at 6th level, 6 points at 11th level, 7 points at 16th level, etc., to a maximum of 10 points at 31st level).


*This feat adds bonuses to the [[Endure Pain (Feat)|Endure Pain]] feat, if you have it.
* In addition, you may sleep in light, medium or heavy armor without becoming [[fatigued]].


*You may sleep in light, medium or heavy armor without becoming fatigued.
* This feat also adds bonuses to the [[Endure Pain (Feat)|Endure Pain]] feat, if you have it.


'''Normal:''' A character without this feat who sleeps in medium or heavier armor is fatigued the next day, and is completely at the mercy of Environmental Effects or non-lethal damage.
'''Normal:''' A character without this feat who sleeps in medium or heavier armor is fatigued the next day, and is susceptible to the effects of weather and other environmental conditions.




| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Gain a scaling bonus on checks to avoid environmental damage and scaling resistance to all non-lethal damage.
| ShortDesc|Reduce the damage you take from environmental effects, and sleep in armor without fatigue.
}}</onlyinclude>
}}</onlyinclude>


}}
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Revision as of 22:43, 15 January 2020


Harsh conditions or long exertions do not easily tire you.

Prerequisites: -

Benefit: You reduce all environmental damage you suffer by 4 points, as though you had 4 points of ER or DR of the appropriate type to resist the environmental damage in question. Environmental damage is damage caused by the environment, and not by a creature, or by an effect designed by a creature (such as a trap). A rock falling off a cliff during a storm is environmental; a rock thrown by a troll is not. (See Environmental Effects for details.)

This protection increases by an additional +1 per experience tier you have after the first (i.e. 5 points at 6th level, 6 points at 11th level, 7 points at 16th level, etc., to a maximum of 10 points at 31st level).
  • In addition, you may sleep in light, medium or heavy armor without becoming fatigued.
  • This feat also adds bonuses to the Endure Pain feat, if you have it.

Normal: A character without this feat who sleeps in medium or heavier armor is fatigued the next day, and is susceptible to the effects of weather and other environmental conditions.