Endurance (Feat): Difference between revisions
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| Benefit=You | | Benefit = You reduce all environmental damage you suffer by 4 points, as though you had 4 points of ER or DR of the appropriate type to resist the environmental damage in question. Environmental damage is damage caused by the environment, and not by a creature, or by an effect designed by a creature (such as a trap). A rock falling off a cliff during a storm is environmental; a rock thrown by a troll is not. (See [[Environmental Effects]] for details.) | ||
: This protection increases by an additional +1 per experience tier you have after the first (i.e. 5 points at 6th level, 6 points at 11th level, 7 points at 16th level, etc., to a maximum of 10 points at 31st level). | |||
* | * In addition, you may sleep in light, medium or heavy armor without becoming [[fatigued]]. | ||
* | * This feat also adds bonuses to the [[Endure Pain (Feat)|Endure Pain]] feat, if you have it. | ||
'''Normal:''' A character without this feat who sleeps in medium or heavier armor is fatigued the next day, and is | '''Normal:''' A character without this feat who sleeps in medium or heavier armor is fatigued the next day, and is susceptible to the effects of weather and other environmental conditions. | ||
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | | ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | ||
| ShortDesc| | | ShortDesc|Reduce the damage you take from environmental effects, and sleep in armor without fatigue. | ||
}}</onlyinclude> | }}</onlyinclude> | ||
}} | }} |
Revision as of 22:43, 15 January 2020
Harsh conditions or long exertions do not easily tire you.
Prerequisites: -
Benefit: You reduce all environmental damage you suffer by 4 points, as though you had 4 points of ER or DR of the appropriate type to resist the environmental damage in question. Environmental damage is damage caused by the environment, and not by a creature, or by an effect designed by a creature (such as a trap). A rock falling off a cliff during a storm is environmental; a rock thrown by a troll is not. (See Environmental Effects for details.)
- This protection increases by an additional +1 per experience tier you have after the first (i.e. 5 points at 6th level, 6 points at 11th level, 7 points at 16th level, etc., to a maximum of 10 points at 31st level).
- In addition, you may sleep in light, medium or heavy armor without becoming fatigued.
- This feat also adds bonuses to the Endure Pain feat, if you have it.
Normal: A character without this feat who sleeps in medium or heavier armor is fatigued the next day, and is susceptible to the effects of weather and other environmental conditions.