Endurance (Feat): Difference between revisions

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{{Template:Feats
{{Template:Feats


| Category=[[Category:Fighter]]
| Category=[[Category:Courageous Tier (1-5)]][[Category:Alchemist Feats]][[Category:Barbarian Feats]][[Category:Bard Feats]][[Category:Brawler Feats]][[Category:Cleric Feats]][[Category:Druid Feats]][[Category:Fighter Feats]][[Category:Monk Feats]][[Category:Paladin Feats]][[Category:Partisan Feats]][[Category:Prowler Feats]][[Category:Ranger Feats]][[Category:Rogue Feats]][[Category:Sorcerer Feats]][[Category:Warlord Feats]][[Category:Wizard Feats]]


| Flavor=Harsh conditions or long exertions do not easily tire you.
| Flavor=Harsh conditions or long exertions do not easily tire you.


| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites|-
| Prerequisites|Level 1
}}</onlyinclude>
}}</onlyinclude>


| Unlocks=<onlyinclude>{{#ifeq:{{{transcludesection|Unlocks}}}
| Unlocks| [[Altitude Affinity (Feat)]], [[Desert Dweller (Feat)]], [[Diehard (Feat)]], [[Drunken Brawler (Feat)]],


| Benefit=You gain a +4 bonus on the following checks and saves: Swim checks made to resist nonlethal damage from exhaustion; Constitution checks made to continue running; Constitution checks made to avoid nonlethal damage from a forced march; Constitution checks made to hold your breath; Constitution checks made to avoid nonlethal damage from starvation or thirst; Fortitude saves made to avoid nonlethal damage from hot or cold environments; and Fortitude saves made to resist damage from suffocation.  This bonus increases to +5 at 10th level, +6 at 20th level, and +7 at 30th level.
[[Endurance, Epic (Feat)]], [[Endure Pain (Feat)]], [[Fast Healer (Feat)]], [[Stalwart (Feat)]],  


You gain a special form of Damage Reduction that applies only to non-lethal damage, but works against that damage from any source, physical, spiritual, magical, or supernatural. All non-lethal damage you suffer (such as from poisons, fatigue, injuries, etc) is reduced by 4 points. This protection increases to 6 points at 10th level, 12 points at 20th level, and 24 points at 30th level.
[[Stalwart, Improved (Feat)]], [[Tenacious Survivor (Feat)]], [[Survivor (Feat)]]
}}</onlyinclude>
 
| Benefit = You reduce all environmental damage you suffer by 4 points, as though you had 4 points of ER or DR of the appropriate type to resist the environmental damage in question. Environmental damage is damage caused by the environment, and not by a creature, or by an effect designed by a creature (such as a trap).  A rock falling off a cliff during a storm is environmental; a rock thrown by a troll is not. (See [[Environmental Effects]] for details.)
 
This protection increases by an additional +1 per experience tier you have after the first (i.e. 5 points at 6th level, 6 points at 11th level, 7 points at 16th level, etc., to a maximum of 10 points at 31st level).
 
This protection is in effect even if the character falls unconscious or is rendered helpless.


This feat adds bonuses to the [[Endure_Pain_(Feat)]] if you have it.
This protection can be stacked with any other form of protection against environmental damage, but does not stack with any source of DR or ER that provides mitigation against normal damage.


You may sleep in light, medium or heavy armor without becoming fatigued.
'''Special:''' You may sleep in light, medium or heavy armor without becoming [[fatigued]].


'''Normal:''' A character without this feat who sleeps in medium or heavier armor is fatigued the next day.
'''Normal:''' A character without this feat who sleeps in medium or heavier armor is [[fatigued]] the next day. All creatures are normally susceptible to the effects of weather and other environmental conditions.




| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|+4 scaling bonus on checks to avoid nonlethal damage and scaling resistance to non-lethal damage
| ShortDesc|Reduce the damage you take from environmental effects, and sleep in armor without fatigue.
}}</onlyinclude>
}}</onlyinclude>


}}
}}

Latest revision as of 13:42, 13 April 2020


Harsh conditions or long exertions do not easily tire you.

Prerequisites: Level 1

Related: Altitude Affinity (Feat), Desert Dweller (Feat), Diehard (Feat), Drunken Brawler (Feat),

Endurance, Epic (Feat), Endure Pain (Feat), Fast Healer (Feat), Stalwart (Feat),

Stalwart, Improved (Feat), Tenacious Survivor (Feat), Survivor (Feat)

Benefit: You reduce all environmental damage you suffer by 4 points, as though you had 4 points of ER or DR of the appropriate type to resist the environmental damage in question. Environmental damage is damage caused by the environment, and not by a creature, or by an effect designed by a creature (such as a trap). A rock falling off a cliff during a storm is environmental; a rock thrown by a troll is not. (See Environmental Effects for details.)

This protection increases by an additional +1 per experience tier you have after the first (i.e. 5 points at 6th level, 6 points at 11th level, 7 points at 16th level, etc., to a maximum of 10 points at 31st level).

This protection is in effect even if the character falls unconscious or is rendered helpless.

This protection can be stacked with any other form of protection against environmental damage, but does not stack with any source of DR or ER that provides mitigation against normal damage.

Special: You may sleep in light, medium or heavy armor without becoming fatigued.

Normal: A character without this feat who sleeps in medium or heavier armor is fatigued the next day. All creatures are normally susceptible to the effects of weather and other environmental conditions.