Endurance (Feat): Difference between revisions
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==Endurance== | |||
''Harsh conditions or long exertions do not easily tire you.'' | |||
'''Prerequisites:''' - | |||
'''Benefit:''' You gain a +4 bonus on the following checks and saves: Swim checks made to resist nonlethal damage from exhaustion; Constitution checks made to continue running; Constitution checks made to avoid nonlethal damage from a forced march; Constitution checks made to hold your breath; Constitution checks made to avoid nonlethal damage from starvation or thirst; Fortitude saves made to avoid nonlethal damage from hot or cold environments; and Fortitude saves made to resist damage from suffocation. | |||
You may sleep in light, medium or heavy armor without becoming fatigued. | |||
'''Normal:''' A character without this feat who sleeps in medium or heavier armor is fatigued the next day. | |||
Normal: A character without this feat who sleeps in medium or heavier armor is fatigued the next day. |
Revision as of 17:05, 27 February 2015
- Go back to the Epic Path page.
- Go back to the Master Feats List page.
- Go back to the General Feats page.
Endurance
Harsh conditions or long exertions do not easily tire you.
Prerequisites: -
Benefit: You gain a +4 bonus on the following checks and saves: Swim checks made to resist nonlethal damage from exhaustion; Constitution checks made to continue running; Constitution checks made to avoid nonlethal damage from a forced march; Constitution checks made to hold your breath; Constitution checks made to avoid nonlethal damage from starvation or thirst; Fortitude saves made to avoid nonlethal damage from hot or cold environments; and Fortitude saves made to resist damage from suffocation.
You may sleep in light, medium or heavy armor without becoming fatigued.
Normal: A character without this feat who sleeps in medium or heavier armor is fatigued the next day.