Endurance (Feat): Difference between revisions

From Epic Path
Jump to navigation Jump to search
m (Text replacement - "Prerequisites=" to "Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}} | Prerequisites|")
No edit summary
Line 1: Line 1:
{{Template:Feats
{{Template:Feats
| Category=
| Category=
| Flavor=Harsh conditions or long exertions do not easily tire you.
| Flavor=Harsh conditions or long exertions do not easily tire you.
| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites|None
| Prerequisites|None
}}</onlyinclude>
| Benefit=You gain a +4 bonus on the following checks and saves: Swim checks made to resist nonlethal damage from exhaustion; Constitution checks made to continue running; Constitution checks made to avoid nonlethal damage from a forced march; Constitution checks made to hold your breath; Constitution checks made to avoid nonlethal damage from starvation or thirst; Fortitude saves made to avoid nonlethal damage from hot or cold environments; and Fortitude saves made to resist damage from suffocation.  This bonus increases to +5 at 10th level, +6 at 20th level, and +7 at 30th level.
| Benefit=You gain a +4 bonus on the following checks and saves: Swim checks made to resist nonlethal damage from exhaustion; Constitution checks made to continue running; Constitution checks made to avoid nonlethal damage from a forced march; Constitution checks made to hold your breath; Constitution checks made to avoid nonlethal damage from starvation or thirst; Fortitude saves made to avoid nonlethal damage from hot or cold environments; and Fortitude saves made to resist damage from suffocation.  This bonus increases to +5 at 10th level, +6 at 20th level, and +7 at 30th level.


Line 9: Line 15:


'''Normal:''' A character without this feat who sleeps in medium or heavier armor is fatigued the next day.
'''Normal:''' A character without this feat who sleeps in medium or heavier armor is fatigued the next day.
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|+4 bonus on checks to avoid nonlethal damage
}}</onlyinclude>
}}
}}

Revision as of 21:48, 14 April 2016


Harsh conditions or long exertions do not easily tire you.

Prerequisites: None

Benefit: You gain a +4 bonus on the following checks and saves: Swim checks made to resist nonlethal damage from exhaustion; Constitution checks made to continue running; Constitution checks made to avoid nonlethal damage from a forced march; Constitution checks made to hold your breath; Constitution checks made to avoid nonlethal damage from starvation or thirst; Fortitude saves made to avoid nonlethal damage from hot or cold environments; and Fortitude saves made to resist damage from suffocation. This bonus increases to +5 at 10th level, +6 at 20th level, and +7 at 30th level.

You may sleep in light, medium or heavy armor without becoming fatigued.

Normal: A character without this feat who sleeps in medium or heavier armor is fatigued the next day.