Endurance (Feat): Difference between revisions

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| Benefit=You gain a +4 bonus on the following checks and saves: Swim checks made to resist nonlethal damage from exhaustion; Constitution checks made to continue running; Constitution checks made to avoid nonlethal damage from a forced march; Constitution checks made to hold your breath; Constitution checks made to avoid nonlethal damage from starvation or thirst; Fortitude saves made to avoid nonlethal damage from hot or cold environments; and Fortitude saves made to resist damage from suffocation.  This bonus increases to +5 at 10th level, +6 at 20th level, and +7 at 30th level.
| Benefit=You gain a +4 bonus on the following checks and saves: Swim checks made to resist nonlethal damage from exhaustion; Constitution checks made to continue running; Constitution checks made to avoid nonlethal damage from a forced march; Constitution checks made to hold your breath; Constitution checks made to avoid nonlethal damage from starvation or thirst; Fortitude saves made to avoid nonlethal damage from hot or cold environments; and Fortitude saves made to resist damage from suffocation.  This bonus increases to +5 at 10th level, +6 at 20th level, and +7 at 30th level.
You gain a special form of Damage Reduction that applies only to non-lethal damage, but works against that damage from any source, physical, spiritual, magical, or supernatural. All non-lethal damage you suffer (such as from poisons, fatigue, injuries, etc) is reduced by 4 points. This protection increases to 6 points at 10th level, 12 points at 20th level, and 24 points at 30th level. 


This feat adds bonuses to the [[Endure_Pain_(Feat)]] if you have it.
This feat adds bonuses to the [[Endure_Pain_(Feat)]] if you have it.
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| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|+4 scaling bonus on checks to avoid nonlethal damage
| ShortDesc|+4 scaling bonus on checks to avoid nonlethal damage and scaling resistance to non-lethal damage
}}</onlyinclude>
}}</onlyinclude>


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Revision as of 01:44, 8 August 2016


Harsh conditions or long exertions do not easily tire you.

Prerequisites: -

Benefit: You gain a +4 bonus on the following checks and saves: Swim checks made to resist nonlethal damage from exhaustion; Constitution checks made to continue running; Constitution checks made to avoid nonlethal damage from a forced march; Constitution checks made to hold your breath; Constitution checks made to avoid nonlethal damage from starvation or thirst; Fortitude saves made to avoid nonlethal damage from hot or cold environments; and Fortitude saves made to resist damage from suffocation. This bonus increases to +5 at 10th level, +6 at 20th level, and +7 at 30th level.

You gain a special form of Damage Reduction that applies only to non-lethal damage, but works against that damage from any source, physical, spiritual, magical, or supernatural. All non-lethal damage you suffer (such as from poisons, fatigue, injuries, etc) is reduced by 4 points. This protection increases to 6 points at 10th level, 12 points at 20th level, and 24 points at 30th level.

This feat adds bonuses to the Endure_Pain_(Feat) if you have it.

You may sleep in light, medium or heavy armor without becoming fatigued.

Normal: A character without this feat who sleeps in medium or heavier armor is fatigued the next day.