Endurance (Feat): Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 10: | Line 10: | ||
| Benefit=You gain a +4 bonus on the following checks and saves: | | Benefit=You gain a +4 bonus on the following checks and saves: all d20 checks made to resist, avoid, or escape, lethal or nonlethal damage, from [[Environmental Effects]] of any sort. This bonus increases to +5 at 10th level, +6 at 20th level, and +7 at 30th level. | ||
You gain a special form of Damage Reduction that applies only to [[Non-Lethal Damage]], but works against that damage from any source, physical, spiritual, magical, or supernatural. All Non-Lethal Damage you suffer (such as from poisons, fatigue, injuries, etc) is reduced by 3 points. This protection increases to 5 points at 10th level, 7 points at 20th level, and 10 points at 30th level. | *You gain a special form of Damage Reduction that applies only to [[Non-Lethal Damage]], but works against that damage from any source, environmental, physical, spiritual, magical, or supernatural. All Non-Lethal Damage you suffer (such as from poisons, fatigue, injuries, monster attacks, poor conditions, etc) is reduced by 3 points. This protection increases to 5 points at 10th level, 7 points at 20th level, and 10 points at 30th level. | ||
This feat adds bonuses to the [[Endure Pain (Feat)|Endure Pain]] feat, if you have it. | *This feat adds bonuses to the [[Endure Pain (Feat)|Endure Pain]] feat, if you have it. | ||
You may sleep in light, medium or heavy armor without becoming fatigued. | *You may sleep in light, medium or heavy armor without becoming fatigued. | ||
'''Normal:''' A character without this feat who sleeps in medium or heavier armor is fatigued the next day. | '''Normal:''' A character without this feat who sleeps in medium or heavier armor is fatigued the next day, and is completely at the mercy of Environmental Effects or non-lethal damage. | ||
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | | ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | ||
| ShortDesc|+4 scaling bonus on checks to avoid | | ShortDesc|+4 scaling bonus on checks to avoid environmental damage and scaling resistance to non-lethal damage | ||
}}</onlyinclude> | }}</onlyinclude> | ||
}} | }} |
Revision as of 19:00, 13 December 2018
Harsh conditions or long exertions do not easily tire you.
Prerequisites: -
Benefit: You gain a +4 bonus on the following checks and saves: all d20 checks made to resist, avoid, or escape, lethal or nonlethal damage, from Environmental Effects of any sort. This bonus increases to +5 at 10th level, +6 at 20th level, and +7 at 30th level.
- You gain a special form of Damage Reduction that applies only to Non-Lethal Damage, but works against that damage from any source, environmental, physical, spiritual, magical, or supernatural. All Non-Lethal Damage you suffer (such as from poisons, fatigue, injuries, monster attacks, poor conditions, etc) is reduced by 3 points. This protection increases to 5 points at 10th level, 7 points at 20th level, and 10 points at 30th level.
- This feat adds bonuses to the Endure Pain feat, if you have it.
- You may sleep in light, medium or heavy armor without becoming fatigued.
Normal: A character without this feat who sleeps in medium or heavier armor is fatigued the next day, and is completely at the mercy of Environmental Effects or non-lethal damage.