Endurance (Feat)

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Harsh conditions or long exertions do not easily tire you.

Prerequisites: -

Benefit: You gain a +4 bonus on the following checks and saves: all d20 checks made to resist, avoid, or escape, lethal or nonlethal damage, from Environmental Effects of any sort. This bonus increases to +5 at 10th level, +6 at 20th level, and +7 at 30th level.

  • You gain a special form of Damage Reduction that applies only to Non-Lethal Damage, but works against that damage from any source, environmental, physical, spiritual, magical, or supernatural. All Non-Lethal Damage you suffer (such as from poisons, fatigue, injuries, monster attacks, poor conditions, etc) is reduced by 3 points. This protection increases to 5 points at 10th level, 7 points at 20th level, and 10 points at 30th level.
  • This feat adds bonuses to the Endure Pain feat, if you have it.
  • You may sleep in light, medium or heavy armor without becoming fatigued.

Normal: A character without this feat who sleeps in medium or heavier armor is fatigued the next day, and is completely at the mercy of Environmental Effects or non-lethal damage.