Endurance (Feat)

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Harsh conditions or long exertions do not easily tire you.

Prerequisites: -

Benefit: You reduce all environmental damage you suffer by 4 points, as though you had 4 points of ER or DR of the appropriate type to resist the environmental damage in question. Environmental damage is damage caused by the environment, and not by a creature, or by an effect designed by a creature (such as a trap). A rock falling off a cliff during a storm is environmental; a rock thrown by a troll is not. (See Environmental Effects for details.)

This protection increases by an additional +1 per experience tier you have after the first (i.e. 5 points at 6th level, 6 points at 11th level, 7 points at 16th level, etc., to a maximum of 10 points at 31st level).
  • In addition, you may sleep in light, medium or heavy armor without becoming fatigued.
  • This feat also adds bonuses to the Endure Pain feat, if you have it.

Normal: A character without this feat who sleeps in medium or heavier armor is fatigued the next day, and is susceptible to the effects of weather and other environmental conditions.