Endurance (Feat)

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Harsh conditions or long exertions do not easily tire you.

Prerequisites: -

Benefit: You gain a +4 bonus on the following checks and saves: Swim checks made to resist nonlethal damage from exhaustion; Constitution checks made to continue running; Constitution checks made to avoid nonlethal damage from a forced march; Constitution checks made to hold your breath; Constitution checks made to avoid nonlethal damage from starvation or thirst; Fortitude saves made to avoid nonlethal damage from hot or cold environments; and Fortitude saves made to resist damage from suffocation. This bonus increases to +5 at 10th level, +6 at 20th level, and +7 at 30th level.

You gain a special form of Damage Reduction that applies only to non-lethal damage, but works against that damage from any source, physical, spiritual, magical, or supernatural. All non-lethal damage you suffer (such as from poisons, fatigue, injuries, etc) is reduced by 3 points. This protection increases to 5 points at 10th level, 7 points at 20th level, and 10 points at 30th level.

This feat adds bonuses to the Endure Pain (Feat), if you have it.

You may sleep in light, medium or heavy armor without becoming fatigued.

Normal: A character without this feat who sleeps in medium or heavier armor is fatigued the next day.