Energy Drain (Sorcerer/Wizard Spell): Difference between revisions

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:An [[undead]] creature struck by the ray gains 2d4 x 5 [[temporary hit point]]s for 1 hour.
:An [[undead]] creature struck by the ray gains 2d4 x 5 [[temporary hit point]]s for 1 hour.
:'''FAQ/Errata'''  ''Energy Drain'' is not a [[Spells#.5BDescriptor.5D|[death]]] effect.  The undead type calls out immunities to “death effects” and “energy drain” as separate things.  Death Attacks description in the Core Rulebook doesn’t mention negative levels or ''Energy Drain''.  “Energy Drain and Negative Levels” is an entirely separate entry in the Core Rulebook and doesn’t say ''Energy Drain'' is a type of [death] attack, not does it say that [[Death Ward (Spell)]] protects against them.  [[Death Ward (Spell)]] gives a bonus against [death] spells and magical [death] effects, and goes on to say that the target is [[immune]] to ''Energy Drain'', and suspends penalties from negative levels while the spell is active.  Therefore the rules treat ''Energy Drain'' and [death] effects as different things. For example, if you are immune to [death] effects, you aren’t necessarily immune to ''Energy Drain''.


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Revision as of 12:43, 17 July 2017