Energy Drain (Sorcerer/Wizard Spell): Difference between revisions

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| Description =This spell functions like [[Enervation (Spell)]], except that the creature struck gains 2d4 temporary [[negative level]]s. Twenty-four hours after gaining them, the subject must make a [[FORT]] saving throw (DC = ''Energy Drain'' negative level. If the save succeeds, that negative level is removed. If it fails, that negative level becomes permanent.
| Description =This spell functions like [[Enervation (Spell)]], except that the creature struck gains 2d4 points of [[Essence Omission]]. Twenty-four hours after gaining them, the subject must make a [[FORT]] saving throw (DC is the same as this point of Essence Omission. If the save succeeds, that point of Essence Omission is removed. If it fails, that point of Essence Omission becomes a point of [[Essence Destruction]] instead (though the same ability remains lost).


:An [[undead]] creature struck by the ray gains 2d4 x 5 [[temporary hit point]]s for 1 hour.
:An [[undead]] creature struck by the ray gains 2d4 x 5 [[temporary hit point]]s for 1 hour.


:'''FAQ/Errata'''  ''Energy Drain'' is not a [[Spells#.5BDescriptor.5D|[death]]] effect.
:''Energy Drain'' is not a [[Spells#.5BDescriptor.5D|[death]]] effect.


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Subject gains 2d4 negative levels.
| ShortDesc|Subject gains 2d4 points of [[Essence Omission]].
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| Reviewed = N
| Reviewed = N
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Revision as of 23:37, 8 August 2017