Enervation (Sorcerer/Wizard Spell): Difference between revisions

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| Description = You point your finger and fire a black ray of negative energy that suppresses the life force of any living creature it strikes. You must make a ranged touch attack to hit. If you hit, the subject gains 1d4 temporary negative levels, see [[Energy Drain]]. Negative levels stack.
| Description = You point your finger and fire a black ray of negative energy that suppresses the life force of any living creature it strikes. You must make a ranged touch attack to hit. If you hit, the subject gains 1d4 temporary negative levels, see [[Energy Drain]].  These are considered temporary negative levels. Negative levels stack.


: Assuming the subject survives the encounter, it regains lost levels after a number of hours equal to your caster level (maximum 15 hours).  
: Assuming the subject survives the encounter, it regains lost levels after a number of hours equal to your caster level (maximum 15 hours).  
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| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Subject gains 1d4 negeative levels as [[Energy Drain]].
| ShortDesc|Subject gains 1d4 negative levels as [[Energy Drain]].
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}}</onlyinclude>


| Reviewed = N
| Reviewed = N
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}}

Revision as of 22:20, 4 March 2017

Level: Sorcerer/Wizard 4
School: necromancy

Casting

Casting Time: 1 standard action
Components: V, S

Effect

Range: close (25 ft. + 5 ft./2 levels)
Target or Area: ray of negative energy
Duration: instantaneous
Saving Throw: none
Save DC: -
Spell Resistance: Yes

Description

You point your finger and fire a black ray of negative energy that suppresses the life force of any living creature it strikes. You must make a ranged touch attack to hit. If you hit, the subject gains 1d4 temporary negative levels, see Energy Drain. These are considered temporary negative levels. Negative levels stack.
Assuming the subject survives the encounter, it regains lost levels after a number of hours equal to your caster level (maximum 15 hours).
An undead creature struck by the ray gains 1d4 × 5 temporary hit points for 1 hour.



Mana Burn Circle Damage

Spell Circle Burn Cost Req'd Char Level Base Dice Max Dice
0 N/A N/A 1d4 per 2 character levels max of 4d4 at character level 8
1 N/A 1st 1d6 per character level max of 4d6 at character level 4
2 +1 3rd 1d6 per character level max of 6d6 at character level 6
3 +1 5th 1d6 per character level max of 10d6 at character level 10
4 +1 7th 1d6+1 per character level max of 12d6+12 at character level 12
5 +1 9th 1d6+1 per character level max of 15d6+15 at character level 15
6 +1 11th 1d6+2 per character level max of 16d6+32 at character level 16
7 +1 13th 1d6+2 per character level max of 20d6+40 at character level 20
8 +1 15th 1d6+3 per character level max of 21d6+63 at character level 21
9 +1 17th 1d6+3 per character level max of 25d6+75 at character level 25
10 +1 19th 1d6+4 per character level max of 25d6+100 at character level 25
11 +1 21st 1d6+5 per character level max of 25d6+125 at character level 25
12 +1 23rd 1d6+6 per character level max of 27d6+162 at character level 27
13 +1 25th 1d6+7 per character level max of 27d6+189 at character level 27
14 +1 27th 1d6+8 per character level max of 29d6+232 at character level 29
15 +1 29th 1d6+9 per character level max of 29d6+261 at character level 29
16 +1 31st 1d6+10 per character level max of 30d6+300 at character level 30
17 +1 33rd 1d6+11 per character level max of 30d6+330 at character level 30
18 +1 35th 1d6+12 per character level max of 30d6+360 at character level 30