Enforcer (Feat): Difference between revisions

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| Benefit=Whenever you deal nonlethal damage with a melee weapon, you can make an [[Intimidate]] check to demoralize your target as a free action. The DC of this check is equal to 10 + the target's Hit Dice + the target's Wisdom modifier.  If you are successful, the target is shaken until the end of your next turn. This duration increases by 1 round for every 5 by which you beat the DC. The shaken condition does not stack with any other fear condition, nor can it improve another shaken condition into a greater fear condition. Using demoralize on a target which is already shaken can only extend the duration of the shaken condition.
| Benefit=Up to once per round, when you deal damage (lethal or non-lethal) with a melee weapon (including when making a Combat Maneuver), you can make an [[Intimidate]] check to demoralize your target as a free action. The DC of this check is equal to its CMD.  If you are successful, the target is shaken until the end of your next turn. This duration increases by 1 round for every 5 by which you beat the DC. The shaken condition does not stack with any other fear condition, nor can it improve another shaken condition into a greater fear condition. Using demoralize on a target which is already shaken can only extend the duration of the shaken condition.




| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Demoralize opponent as free action when you inflict non-lethal damage
| ShortDesc|Demoralize opponent as free action when you inflict melee damage, lethal or non-lethal, with an attack or a combat maneuver
}}</onlyinclude>
}}</onlyinclude>


}}
}}

Revision as of 23:28, 1 March 2017


You are skilled at causing fear in those you brutalize.

Prerequisites: Intimidate 1 rank

Benefit: Up to once per round, when you deal damage (lethal or non-lethal) with a melee weapon (including when making a Combat Maneuver), you can make an Intimidate check to demoralize your target as a free action. The DC of this check is equal to its CMD. If you are successful, the target is shaken until the end of your next turn. This duration increases by 1 round for every 5 by which you beat the DC. The shaken condition does not stack with any other fear condition, nor can it improve another shaken condition into a greater fear condition. Using demoralize on a target which is already shaken can only extend the duration of the shaken condition.