Enforcer (Feat): Difference between revisions

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| Benefit=Up to once per round, when you deal damage (lethal or non-lethal) with a melee weapon (including when making a Combat Maneuver or with an Unarmed Strike), you can make an [[Intimidate]] check to demoralize your target as a free action. The DC of this check is equal to the target's Maneuver Defense.  If you are successful, the target is [[Shaken]] until the start of your next turn. The [[Shaken]] condition does not stack with any other fear condition, nor can it improve another [[Shaken]] condition into a greater fear condition. Using demoralize on a target which is already [[Shaken]] has no effect.
| Benefit=Up to once per round, when you deal damage with a melee weapon (including when making a Combat Maneuver or with an Unarmed Strike), you can make an [[Intimidate]] check to demoralize your target as a free action. The DC of this check is equal to the target's Maneuver Defense.  If you are successful, the target is [[Shaken]] until the start of your next turn. The [[Shaken]] condition does not stack with any other fear condition, nor can it improve another [[Shaken]] condition into a greater fear condition. Using demoralize on a target which is already [[Shaken]] has no effect.





Revision as of 20:39, 16 January 2020


You are skilled at causing fear in those you brutalize.

Prerequisites: Intimidate 1 rank

Benefit: Up to once per round, when you deal damage with a melee weapon (including when making a Combat Maneuver or with an Unarmed Strike), you can make an Intimidate check to demoralize your target as a free action. The DC of this check is equal to the target's Maneuver Defense. If you are successful, the target is Shaken until the start of your next turn. The Shaken condition does not stack with any other fear condition, nor can it improve another Shaken condition into a greater fear condition. Using demoralize on a target which is already Shaken has no effect.