Engorged Hemorrhagic Pudding: Difference between revisions

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'''Space / Reach:'''  5 ft. / 5 ft. <adjust as needed>
'''Space / Reach:'''  5 ft. / 5 ft. <adjust as needed>


'''Single Melee''' <melee weapon> +48 (5d8+40/19-20x2)
'''Single Melee''' <melee weapon> +52 (5d8+40/19-20x2)


: or: '''Single Melee''' Bite +48 (5d8+61/x2)
: or: '''Single Melee''' Bite +52 (5d8+61/x2)


'''Full Melee''' 3x <melee weapon> +48 (5d8+40/19-20x2)
'''Full Melee''' 3x <melee weapon> +52 (5d8+40/19-20x2)


: or: '''Full Melee''' Bite +48 (5d8+61/x2), 2x Claws +48 (5d6+24/x2)
: or: '''Full Melee''' Bite +52 (5d8+61/x2), 2x Claws +52 (5d6+24/x2)


'''Ranged''' <optional ranged attack> +48 (5d8+40/x2)   
'''Ranged''' <optional ranged attack> +52 (5d8+40/x2)   


'''Special Attacks''' <copy from source; only list ability names here; describe below>  
'''Special Attacks''' <copy from source; only list ability names here; describe below>  

Revision as of 21:47, 10 October 2015


xx

Hemorrhagic Pudding, Engorged (CR 31)

Referees should adjust the numbers presented below by small amounts to better fit the theme of the monster being converted.

<insert descriptive text here>


GENERAL

CR 31 Hit Dice 62

XP 13,120,000

<alignment> <size> <racial keyword>

Init +13; Senses <any special senses (darkvision, low-light, tremorsense, etc.)>, Perception +47


DEFENSE

AC 57, touch 36, flat-footed 52 (+13 armor, +5 dex, +8 natural, +21 deflection)

hp 1,900

Fort +31, Ref +25, Will +25 <swap as needed; only one strong save>

Aura: -

SR: - <41, if any>

Special Defenses: -

Immunities: -

Weaknesses: -


OFFENSE

Speed 30 ft. <adjust as needed; list other movement types here also>

Space / Reach: 5 ft. / 5 ft. <adjust as needed>

Single Melee <melee weapon> +52 (5d8+40/19-20x2)

or: Single Melee Bite +52 (5d8+61/x2)

Full Melee 3x <melee weapon> +52 (5d8+40/19-20x2)

or: Full Melee Bite +52 (5d8+61/x2), 2x Claws +52 (5d6+24/x2)

Ranged <optional ranged attack> +52 (5d8+40/x2)

Special Attacks <copy from source; only list ability names here; describe below>

Action Points 0 <common monsters never have action points, named monsters often have one.>


STATISTICS

Str XX, Dex XX, Con XX, Int XX, Wis XX, Cha XX <copy from source>

Base Atk +31; CMB +50; CMD 51

Feats <pick one or two thematically relevant feats; avoid complicated ones.>

Skills <choose only if relevant, values around 1.5 x creature’s CR>

Languages <copy from source>


SPECIAL ABILITIES

<special abilities should have a save DC 42>

<special attack damage (standard action): 10d6+33>

<special attack damage (aoe’s, swift actions or inflicting status effects): 9d6>


<ability name>

<ability description>


<ability name>

<ability description>


TREASURE

sell value of approximately 9,500,000 gp


COMBAT TACTICS

<describe typical actions taken during combat here>