Enormous Scorpion: Difference between revisions

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   <!-- Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded; will auto-detect Combat Casting and include it -->
   <!-- Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded; will auto-detect Combat Casting and include it -->


| Ability-1-Description = Whenever the scorpion stings a foe, it may inflict a mild poison: {{Malady
| Ability-1-Description = Whenever the scorpion stings a foe, it may inflict a mild poison:  
{{Malady
| Name = Scorpion Venom
| Name = Scorpion Venom
| Intensity = Poisoned
| Intensity = Poisoned
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| Save-Mod = 2
| Save-Mod = 2
| Frequency =  
| Frequency =  
| Effect = {{Ability-Dmg}} [[Ability Dilution|STR dilution]] and {{Standard-Dmg}} non-lethal damage per round
| Effect = {{Ability-Dmg}} [[Ability Dilution|STR dilution]] and {{Special-Standard-Dmg}} [[non-lethal damage]] per interval
| Fruition = None
| Fruition = None
| F-Duration = n/a
| F-Duration = n/a
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   <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded-->
   <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded-->


| Ability-2-Description = Whenever a scorpion succeeds in a melee attack with its claws, it may attempt to inflict the [[Grabbed]] condition {{Maneuver-Offense}} as a free action.
| Ability-2-Description = As a free action, whenever a scorpion succeeds in a melee attack with its claws, it may attempt to [[Grabbed|Grab]] that target, rolling its [[Maneuver Offense]] (1d20+{{Maneuver-Offense}}) against the target's [[Maneuver Defense]].


   <!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables:
   <!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables:

Revision as of 02:17, 23 August 2019

Enormous Scorpion (CR 3)

Neutral - Large - Vermin
Lore: Know (Nature)
6 21
Basic DC Full DC
Initiative
Initiative Icon 2.png
5
Perception:
15 +5
Passive Active
Ambush:
10+
on a d20

Senses:

Movement Types:

Defense

AC
Shield Icon 3.png
18
Man Def
Shield Icon 3.png
17
Monster Health
51 25 4
Hit Points Bloodied Hit Dice
Saving Throws
Fort: +6
Refl: +1
Will: +1

Strong Against:

  • (Mindless) Immune (no effect): all mind-affecting effects (charms, compulsions, fear, morale effects, patterns, and phantasms)
Weak Against:

Offense

Size: Large
10 ft. 10 ft.
Space Reach
To-Hit
+6
Sword Icon 3.png
Man Off
+5
Sword Icon 3.png
Action
0
Points

Standard Attack (Melee):

  • 1x Sting +6 (1d10+2/x2)
    as piercing (physical, common)
    poison (see below)

Full Attack (Melee):

  • 1x Sting +6 (1d10+2/x2)
    as piercing (physical, common)
    poison (see below)
  • 2x Claw +6 (1d6/x2)
    as slashing (physical, common)
    grab

Standard Attack (Ranged):

Full Attack (Ranged):

Siege Damage: Not siege capable

Statistics

19
STR
10
DEX
16
CON
Expression error: Unrecognized punctuation character "&".
INT
10
WIS
2
CHA

Skills:

Languages:

Special Abilities

Scorpion Venom (Ex)

Whenever the scorpion stings a foe, it may inflict a mild poison:

Scorpion Venom    (Injury vector; Poisoned intensity)
Save: Fort DC 17;     Frequency: 1/round for 3 rounds
Effect: 1d2 STR dilution and 1d8+1 non-lethal damage per interval
Fruition: None
Fruition Duration: n/a
Grab (Ex)

As a free action, whenever a scorpion succeeds in a melee attack with its claws, it may attempt to Grab that target, rolling its Maneuver Offense (1d20+5) against the target's Maneuver Defense.

Enormous Scorpion

Enormous Scorpion


Combat Tactics

Scorpions will attack any creature they see, attempting to charge whenever possible, attempting to sting their prey to immobilize it, and grabbing it to help hold it down if the initial effort at stinging doesn't work.

Out of Combat

Rewards

XP: 800

Treasure: Sellable Goods worth 813 gp.

Weight: 30 lbs.     Volume: 1.2 cu. ft.

Optional Treasure Rules: Roll a d20 on Table 1 below once per encounter (NOT per creature). Any items discovered are in addition to the normal treasure for the encounter.

Table 1: Remnant(s) Found
1 - 10 Nothing Found
11 - 14 1 Languid Remnant (tier 1)
15 - 17 1 Pale Remnant (tier 2)
18 - 19 1 Bright Remnant (tier 3)
20 Roll on Table 2
### Nothing to see here!
### Or here. Move along.
Table 2: Remnant(s) Found
1 - 5 3 Languid Remnants (tier 1)
6 - 10 3 Pale Remnants (tier 2)
11 - 14 1 Intense Remnant (tier 4)
15 - 17 1 Blazing Remnant (tier 5)
18 - 19 1 Vital Remnant (tier 6)
20 Roll on Table 3
### Or here. Move along.
Table 3: Remnant(s) Found
1 - 5 3 Bright Remnants (tier 3)
6 - 8 3 Intense Remnants (tier 4)
9 - 11 3 Blazing Remnants (tier 5)
12 - 14 3 Vital Remnants (tier 6)
15 - 17 1 Prime Remnant (tier 7)
18 - 19 1 Mythic Remnant (tier 8)
20 1 Empyrean Remnant (tier 9)