Entangled: Difference between revisions

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[[Category:Epic Path]]
{{Template:StatusCondition
[[Category:Status Conditions]]
* ''Go back to the [[Epic Path]] page.''
* ''Go back to [[Status Conditions]] page.''


== Entangled ==
| Severity = Moderate


'''Condition Severity:''' Moderate
| Effects = The character is caught in a web, struggling through vines, hampered by severe cold, or is caught in some medium which impedes movement, but does not entirely prevent it. 


The character is caught in a web, struggling through vines, hampered by severe cold, or is caught in some medium which impedes movement, but does not entirely prevent it.
: An entangled creature can move no more than 10 feet with a single move action, cannot run, take a 5-foot step, withdraw or charge, and takes a -2 penalty on all attack rolls and armor class and is susceptible to sneak attacks. An entangled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell.


An entangled creature can move no more than 10 feet with a single move action, cannot run, take a 5-foot step, withdraw or charge, and takes a -2 penalty on all attack rolls and a -4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell.
| Strong=<onlyinclude>{{#ifeq:{{{transcludesection|Strong}}}
| Strong|Petrified
}}</onlyinclude>


; Array:
| Moderate=<onlyinclude>{{#ifeq:{{{transcludesection|Moderate}}}
| Moderate|Entangled
}}</onlyinclude>


[[Petrified]] ==> Entangled ==> [[Torpid]]
| Weak=<onlyinclude>{{#ifeq:{{{transcludesection|Weak}}}
| Weak|Torpid
}}</onlyinclude>
 
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Target can only move up to 10 feet, takes -2 to to-hit rolls, -2 to armor class, and is susceptible to sneak attacks.
}}</onlyinclude>
 
}}

Revision as of 20:13, 23 June 2016


Condition Severity: Moderate

Effects

  • The character is caught in a web, struggling through vines, hampered by severe cold, or is caught in some medium which impedes movement, but does not entirely prevent it.
An entangled creature can move no more than 10 feet with a single move action, cannot run, take a 5-foot step, withdraw or charge, and takes a -2 penalty on all attack rolls and armor class and is susceptible to sneak attacks. An entangled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell.

Ended By

If the ability, trap, or effect description includes specific directions for how the condition is ended, then that is the primary means of ending this condition. In many cases, it is the only way to end the condition. If nothing is specifically listed for ending the condition, then the following methods can be used to end it, instead:

  • -

Array

TorpidEntangledPetrified