Entangled: Difference between revisions

From Epic Path
Jump to navigation Jump to search
No edit summary
No edit summary
Line 8: Line 8:
'''Condition Severity:''' Moderate
'''Condition Severity:''' Moderate


The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature can move no more than 10 feet with a single move action, cannot run, take a 5-foot step, withdraw or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell.
Being entangled impedes movement, but does not entirely prevent it. An entangled creature can move no more than 10 feet with a single move action, cannot run, take a 5-foot step, withdraw or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell.





Revision as of 20:56, 17 January 2014


Entangled

Condition Severity: Moderate

Being entangled impedes movement, but does not entirely prevent it. An entangled creature can move no more than 10 feet with a single move action, cannot run, take a 5-foot step, withdraw or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell.


Array

Petrified ==> Entangled ==> Torpid