Entropic Creature: Difference between revisions

From Epic Path
Jump to navigation Jump to search
No edit summary
No edit summary
 
(11 intermediate revisions by 2 users not shown)
Line 4: Line 4:


   <!-- GENERAL ADJUSTMENTS -->
   <!-- GENERAL ADJUSTMENTS -->
| Pattern-Name=<onlyinclude>{{#ifeq:{{{transcludesection|Pattern-Name}}}
| Pattern-Name| Entropic Creature
}}</onlyinclude>


| CR-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|CR-Adj}}}
| CR-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|CR-Adj}}}
Line 13: Line 17:


| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description| '''Entropic Creature''' is a pattern that can be added to any creature that is a Chaotic variant of a base creature.  Free-spirited Trolls, wandering Fire Giants, and wide-scattered Orcs can all be represented by this pattern.  This pattern can also be used to represent membership in chaos cults, and can be used to add some 'heft' and variety to lunatic cultists, worshippers of mad gods, and the like.  
| Description| '''''Entropic Creature''''' is a pattern that can be added to any creature that is a Chaotic variant of a base creature.  Free-spirited Trolls, wandering Fire Giants, and wide-scattered Orcs can all be represented by this pattern.  This pattern can also be used to represent membership in chaos cults, and can be used to add some 'heft' and variety to lunatic cultists, worshippers of mad gods, and the like.  
}}</onlyinclude>
}}</onlyinclude>


Line 77: Line 81:


| Skill-Perception-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Skill-Perception-Adj}}}
| Skill-Perception-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Skill-Perception-Adj}}}
| Skill-Perception-Adj|  
| Skill-Perception-Adj| 1
}}</onlyinclude>
}}</onlyinclude>


| Hit-Points-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Hit-Points-Adj}}}
| Hit-Points-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Hit-Points-Adj}}}
| Hit-Points-Adj|  
| Hit-Points-Adj| 1
}}</onlyinclude>
}}</onlyinclude>


Line 101: Line 105:


| Damage-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Damage-Adj}}}
| Damage-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Damage-Adj}}}
| Damage-Adj|  
| Damage-Adj| 1
}}</onlyinclude>
}}</onlyinclude>


Line 117: Line 121:


| Maneuver-Defense-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Maneuver-Defense-Adj}}}
| Maneuver-Defense-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Maneuver-Defense-Adj}}}
| Maneuver-Defense-Adj|  
| Maneuver-Defense-Adj| 1
}}</onlyinclude>
}}</onlyinclude>


| Increase-All-Existing-Skills=<onlyinclude>{{#ifeq:{{{transcludesection|Increase-All-Existing-Skills}}}
| Increase-All-Existing-Skills=<onlyinclude>{{#ifeq:{{{transcludesection|Increase-All-Existing-Skills}}}
| Increase-All-Existing-Skills|  
| Increase-All-Existing-Skills| 1
   <!-- This adjusts the value for all skills the monster already knows, without giving them new skills.
   <!-- This adjusts the value for all skills the monster already knows, without giving them new skills.
       This value is NOT added to any specific skill CR modifier; it will always prefer a specific skill
       This value is NOT added to any specific skill CR modifier; it will always prefer a specific skill
Line 426: Line 430:


| Add-Skill-Escape-Artist=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Escape-Artist}}}
| Add-Skill-Escape-Artist=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Escape-Artist}}}
| Add-Skill-Escape-Artist|  
| Add-Skill-Escape-Artist| 2
}}</onlyinclude>
}}</onlyinclude>


Line 508: Line 512:
| Add-Skill-Piloting=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Piloting}}}
| Add-Skill-Piloting=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Piloting}}}
| Add-Skill-Piloting|  
| Add-Skill-Piloting|  
}}</onlyinclude>
| Add-Skill-Profession-1=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Profession-1}}}
| Add-Skill-Profession-1|
}}</onlyinclude>
| Add-Skill-Profession-2=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Profession-2}}}
| Add-Skill-Profession-2|
}}</onlyinclude>
}}</onlyinclude>


Line 570: Line 566:
| Special-Ability-1-Type| Su
| Special-Ability-1-Type| Su
   <!-- Values: Ex, Su, Sp;  Do not leave blank if there is a special ability here  -->
   <!-- Values: Ex, Su, Sp;  Do not leave blank if there is a special ability here  -->
}}</onlyinclude>
| Special-Ability-1-Action-Required=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-1-Action-Required}}}
| Special-Ability-1-Action-Required| Swift Action 1/Enc
  <!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action
                Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc.        -->
}}</onlyinclude>
| Special-Ability-1-Concentration=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-1-Concentration}}}
| Special-Ability-1-Concentration|
  <!-- Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded; will auto-detect Combat Casting and include it -->
}}</onlyinclude>
}}</onlyinclude>


Line 585: Line 592:
| Special-Ability-2-Type|  
| Special-Ability-2-Type|  
   <!-- Values: Ex, Su, Sp;  Do not leave blank if there is a special ability here  -->
   <!-- Values: Ex, Su, Sp;  Do not leave blank if there is a special ability here  -->
}}</onlyinclude>
| Special-Ability-2-Action-Required=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-2-Action-Required}}}
| Special-Ability-2-Action-Required|
  <!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action
                Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc.        -->
}}</onlyinclude>
| Special-Ability-2-Concentration=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-2-Concentration}}}
| Special-Ability-2-Concentration|
  <!-- Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded; will auto-detect Combat Casting and include it -->
}}</onlyinclude>
}}</onlyinclude>


Line 600: Line 618:
| Special-Ability-3-Type|  
| Special-Ability-3-Type|  
   <!-- Values: Ex, Su, Sp;  Do not leave blank if there is a special ability here  -->
   <!-- Values: Ex, Su, Sp;  Do not leave blank if there is a special ability here  -->
}}</onlyinclude>
| Special-Ability-3-Action-Required=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-3-Action-Required}}}
| Special-Ability-3-Action-Required|
  <!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action
                Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc.        -->
}}</onlyinclude>
| Special-Ability-3-Concentration=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-3-Concentration}}}
| Special-Ability-3-Concentration|
  <!-- Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded; will auto-detect Combat Casting and include it -->
}}</onlyinclude>
}}</onlyinclude>


Line 607: Line 636:


}}
}}
-------------------------------
'''Entropic Creature''' is a pattern that can be added to any creature that is a Chaotic variant of a base creature.  Free-spirited Trolls, wandering Fire Giants, and wide-scattered Orcs can all be represented by this pattern.
An Entropic Creature uses all of the base creature's statistics and abilities except as noted below.
== CR (challenge rating) ==
Same as base creature +1.
== Size and Type ==
The creature's Size does not change.  Its Type remains the same but it gains the subtype Chaotic.
== Initiative Modifier ==
The creature's initiative modifier increases by +1.
== Senses ==
All  senses such as scent, tremorsense, keen hearing, etc. are unchanged.
== Armor Class ==
No changes.
== Hit Dice ==
No changes.
== Defensive Ability ==
An Entropic Creature gains the following abilities, which may be added to their Bestiary entry:
=== Aura ===
Same as Base Creature.
=== SR ===
Same as Base Creature.
=== Special Defenses ===
The Entropic Creature gains ER/- equal to half its adjusted CR.  It also gains DR/lawful equal to its CR.
It gains a +4 bonus to all saving throws. 
=== Immunities ===
Same as the base creature, except any keywords of evil or good are changed to lawful.
=== Weaknesses ===
Same as Base Creature.
==Out of Combat==
Same as base creature, except utterly, completely fluid.  They have no heirarchy of social status, seem to have no discernable schedule or rules, love unique clothes and possessions, and ignore the strictures of law.
== Speed ==
An Entropic Creature's base speed improves by ten feet in all movement categories it has.
== Melee Attacks ==
An Entropic Creature retains all the base creature's attacks .
== Damage ==
No change.
== Space and Reach ==
No Changes.
== Offensive Ability ==
An Entropic Creature gains the following abilities, which may be added to their Bestiary entry:
=== Smite Law (Su) ===
Once per encounter, as a swift action, an Entropic creature may choose one non-chaos-aligned creature to Smite.  Once it has declared its Smite target, it adds a +3 bonus to melee attack rolls, and a damage bonus equal to its adjusted Hit Dice.  Smite persists until the target is dead or the Entropic creature rests.
== Ability Scores ==
No changes.
== Maneuver Offense and Maneuver Defense ==
+1 bonus to Maneuver Offense and Maneuver Defense.
== Feats ==
== Skills ==
Sense Motive, CR+8. This is useful for detecting targets for their Smite Law attack, if they have no other way of identifying a suitable victim (''detect alignment'', the PC with an emergency backup pole and a sign that reads "I'm Lawful," etc.).  Note that this also make summoning Entropic creatures for lawful purposes a bit of a challenge if they figure out what you're doing...

Latest revision as of 07:22, 15 May 2022

Not just anybody can do this, you know. Well, okay, they can if they have this pattern. But otherwise...

Entropic Creature Pattern (+1 CR)

Alignment: changes to True Chaotic
Subtype: add Chaotic to subtypes


Entropic Creature is a pattern that can be added to any creature that is a Chaotic variant of a base creature. Free-spirited Trolls, wandering Fire Giants, and wide-scattered Orcs can all be represented by this pattern. This pattern can also be used to represent membership in chaos cults, and can be used to add some 'heft' and variety to lunatic cultists, worshippers of mad gods, and the like.

This creature's demeanor shows complete disregard for laws and rules.

General

Init: +1 CRs greater than base creature.
Senses:
Perception: +1 CRs greater than base creature.
Movement Types:

Defense

Maneuver Defense: +1 CRs greater than base creature.
Hit Points: +1 CRs greater than base creature.
Special Defenses:
Strong Against:
Weak Against:

Offense

Space / Reach: - / -
To-Hits: +1 CRs greater than base creature.
Damage: +1 CRs greater than base creature.

Statistics

Str:     Dex:     Con:     Int:     Wis:     Cha:
Feats:
Skills:
  • creature adds +1 CRs to all of its existing skills.
  • creature adds +2 CRs to its Escape Artist skill.
  • creature adds +3 CRs to its Sense Motive skill.
Languages:

Special Abilities

Smite Order (Su; Entropic Creature Pattern)

Once per encounter, as a swift action, an Entropic creature may choose one lawful-aligned creature to Smite. Once it has declared its Smite Order target, it adds a +3 bonus to melee attack rolls, and a damage bonus, against that target only, of 2 points of damage, inflicted as scouring (energy, uncommon) damage. Smite Order persists until the target is dead or the end of the encounter.