Entropic Creature: Difference between revisions

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An Entropic Creature gains the following abilities, which may be added to their Bestiary entry:
An Entropic Creature gains the following abilities, which may be added to their Bestiary entry:


'''Aura:''' - Same as Base Creature
=== Aura ===
Same as Base Creature.


'''SR:''' - Same as Base Creature
=== SR ===
Same as Base Creature.


'''Special Defenses:''' The Entropic Creature gains ER/- equal to half its adjusted CR.  It also gains DR/lawful equal to its CR.
=== Special Defenses ===
*It gains a +4 untyped bonus to all saving throws. 


'''Immunities:''' Same as the base creature, except any keywords of 'evil' or 'good' are changed to lawful.
The Entropic Creature gains ER/- equal to half its adjusted CR. It also gains DR/lawful equal to its CR.


'''Weaknesses:''' Same as Base Creature
It gains a +4 bonus to all saving throws. 


=== Immunities ===


Same as the base creature, except any keywords of evil or good are changed to lawful.
=== Weaknesses ===
Same as Base Creature.


==OUT OF COMBAT==
==OUT OF COMBAT==

Revision as of 01:57, 16 May 2017

'Entropic Creature' is an inherited template that can be added to any creature that is a 'Chaotic' variant of a base creature. Free-spirited Trolls, wandering Fire Giants, and wide-scattered Orcs can all be represented by this template.

An Entropic Creature uses all of the base creature's statistics and abilities except as noted below.

CR

Same as base creature +1.

Size and Type

The creature's Size does not change. Its Type remains the same but it gains the subtype Chaotic.

Senses

All senses such as scent, tremorsense, keen hearing, etc. are unchanged.

Armor Class

No changes.

Hit Dice

No changes.

Defensive Ability

An Entropic Creature gains the following abilities, which may be added to their Bestiary entry:

Aura

Same as Base Creature.

SR

Same as Base Creature.

Special Defenses

The Entropic Creature gains ER/- equal to half its adjusted CR. It also gains DR/lawful equal to its CR.

It gains a +4 bonus to all saving throws.

Immunities

Same as the base creature, except any keywords of evil or good are changed to lawful.

Weaknesses

Same as Base Creature.

OUT OF COMBAT

Same as base creature, except utterly, completely fluid. They have no heirarchy of social status, seem to have no discernable schedule or rules, love unique clothes and possessions, and ignore the strictures of law.

Speed

An Entropic Creature's base speed improves by ten feet in all movement categories it has.

Melee Attacks

An Entropic Creature retains all the base creature's attacks .

Damage

No change.

Space and Reach

No Changes.

Offensive Ability

An Entropic Creature gains the following abilities, which may be added to their Bestiary entry:

Smite Law (Su)

Once per encounter, as a swift action, an Entropic creature may choose one non-chaos-aligned creature to Smite. Once it has declared its Smite target, it adds a +3 bonus to melee attack rolls, and a damage bonus equal to its adjusted Hit Dice. Smite persists until the target is dead or the Entropic creature rests.

Ability Scores

No changes.

Base Attack Bonus

No changes.

Maneuver Offense and Maneuver Defense

+1 bonus to Maneuver Offense and Maneuver Defense.

Feats

Skills

Sense Motive, CR+8. This is useful for detecting targets for their Smite Law attack, if they have no other way of identifying a suitable victim (detect alignment, the PC with an emergency backup pole and a sign that reads "I'm Lawful," etc.). Note that this also make summoning Entropic creatures for lawful purposes a bit of a challenge if they figure out what you're doing...