Environmental Effects: Difference between revisions

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Environmental cold does not normally deal [[cold]] damage to a player.
Environmental cold does not normally deal [[cold]] damage to a player.


Instead, Environmental cold and exposure deal [[Non-Lethal Damage]] to the victim. A character cannot recover from the damage dealt by a cold environment until she gets out of the cold and warms up again. Once a character has taken an amount of Non-Lethal Damage equal to her total [[hit point]]s, any further damage from a cold environment is lethal damage. This is not [[cold]] damage and may not be resisted in any way.  Almost primal....
Instead, Environmental cold and exposure deal [[Non-Lethal Damage]] to the victim. A character cannot recover from the damage dealt by a cold environment until they get out of the cold and warms up again. Once a character has taken an amount of Non-Lethal Damage equal to their total [[hit point]]s, any further damage from a cold environment is lethal damage. This is not [[cold]] damage and may not be resisted in any way.  Almost primal....


An unprotected character in '''cold weather''' (a freezing day in a normally temperate clime) must make a fortitude save each hour (Average DC for the CR of the area, +1 per previous check) or take 1d6 points of Non-Lethal Damage.  
An unprotected character in '''cold weather''' (a freezing day in a normally temperate clime) must make a fortitude save each hour (Average DC for the CR of the area, +1 per previous check) or take 1d6 points of Non-Lethal Damage.  

Revision as of 17:13, 13 December 2018