Environmental Effects: Difference between revisions

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==Falling Objects==
==Falling Objects==
Just as characters take damage when they fall more than 10 feet, so too do they take damage when they are hit by falling objects. These results are handled as Collisions, with speed of the falling object equal to the distance it fell.  Thus, and object falling 50 feet hits with a speed of fifty. This basic result is modified by the size of the falling object:
Just as characters take damage when they fall more than 10 feet, so too do they take damage when they are hit by falling objects. These results are handled as Collisions, with speed of the falling object equal to the distance it fell.  Thus, an object falling 50 feet hits with a speed of fifty, inflicting 5d6 of damage. Like falling creatures, the maximum speed of a falling object depends upon the local conditions. The Prime Material Plane usually has a maximum falling speed of 200, inflicting 20 d6. This basic result is modified by the size of the falling object:


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The nature of the object can raise or lower this damage. A nice, soft mass of falling feathers might do -2 points per die, while loose brush and debris does -1 per die. Falling objects that are exceptionally dense, strong, and hard, like solid boulders, might inflict +1 points per die, while objects specifically intended to cause harm in a fall, like pointy stone stalactites or a pile driver, might inflict +2 points per die.
The GM is encouraged to adjudicate all such encounters with an eye towards fun. After all, a wagon-load of feathers is just a recipe for hilarity.


==Wildfire==
==Wildfire==

Revision as of 22:09, 10 December 2018