Environmental Effects: Difference between revisions

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====Smoke Inhalation====
====Smoke Inhalation====
A character who breathes heavy smoke must make a FORT save each round (DC 15, +1 per previous check) or spend that round choking and coughing. A character who chokes for 2 consecutive rounds takes 1d6 points of [[Non-Lethal Damage]]. Smoke obscures vision, giving concealment (20% miss chance) to characters within it.
A character who breathes heavy smoke must make a FORT save each round (DC 15, +1 per previous check) or spend that round choking and coughing. A character who chokes for 2 consecutive rounds takes 1d6 points of [[Non-Lethal Damage]]. Smoke obscures vision, giving concealment (20% miss chance) to characters within it.
==Lightning==
Source: PCh:HotJ
See also: Forest Fire,
Lightning strikes also occur during storms. It is exceedingly rare for a creature to be struck by lightning, though such an unlucky character would suffer between 4d8 and 10d8 points of electricity damage from the strike. Lightning strikes rarely produce forest fires, yet on the plains (see Plains Terrain) it's possible for a strike to ignite a drought-plagued field and start a wildfire.


==Quicksand==
==Quicksand==

Revision as of 22:09, 10 December 2018