Environmental Effects: Difference between revisions

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An avalanche inflicts damage as a collision to all creature caught in its path, doing 1d6 of damage per CR of the area the avalanche is located within. Affected creatures are allowed either a Reflex or Fort save to resist this damage, the DC is an Impossible Save versus the CR of the area. Those who fail their saves are buried.
An avalanche inflicts damage as a collision to all creature caught in its path, doing 1d6 of damage per CR of the area the avalanche is located within. Affected creatures are allowed either a Reflex or Fort save to resist this damage, the DC is an Impossible Save versus the CR of the area. Those who fail their saves are buried.


Buried characters take 1d6 points of [[Non-Lethal Damage]] per minute. If a buried character falls unconscious, their hit points are immediately set to negative 1 and they must begin making death saves. See Cave-Ins and Collapses for rules on digging out buried creatures.
Buried characters take 1d6 points of [[Non-Lethal Damage]] per minute. If a buried character falls unconscious, their hit points are immediately set to negative 1 and they must begin making death saves.
 


==Cold==
==Cold==

Revision as of 23:14, 10 December 2018