Environmental Effects: Difference between revisions
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The nature of the object can raise or lower this damage. A nice, soft mass of falling feathers might do -2 points per die, while loose brush and debris does -1 per die. Falling objects that are exceptionally dense, strong, and hard, like solid boulders, might inflict +1 points per die, while objects specifically intended to cause harm in a fall, like pointy stone stalactites or a pile driver, might inflict +2 points per die. | The nature of the object can raise or lower this damage. A nice, soft mass of falling feathers might do -2 points per die, while loose brush and debris does -1 per die. Falling objects that are exceptionally dense, strong, and hard, like solid boulders, might inflict +1 points per die, while objects specifically intended to cause harm in a fall, like pointy stone stalactites, a portcullis, or a pile driver, might inflict +2 points per die. | ||
The GM is encouraged to adjudicate all such encounters with an eye towards fun. After all, a wagon-load of feathers is just a recipe for hilarity. | The GM is encouraged to adjudicate all such encounters with an eye towards fun. After all, a wagon-load of feathers is just a recipe for hilarity. |