Environmental Effects: Difference between revisions

From Epic Path
Jump to navigation Jump to search
Line 80: Line 80:
|}
|}


The nature of the object can raise or lower this damage. A nice, soft mass of falling feathers might do -2 points per die, while loose brush and debris does -1 per die. Falling objects that are exceptionally dense, strong, and hard, like solid boulders, might inflict +1 points per die, while objects specifically intended to cause harm in a fall, like pointy stone stalactites or a pile driver, might inflict +2 points per die.
The nature of the object can raise or lower this damage. A nice, soft mass of falling feathers might do -2 points per die, while loose brush and debris does -1 per die. Falling objects that are exceptionally dense, strong, and hard, like solid boulders, might inflict +1 points per die, while objects specifically intended to cause harm in a fall, like pointy stone stalactites, a portcullis, or a pile driver, might inflict +2 points per die.


The GM is encouraged to adjudicate all such encounters with an eye towards fun. After all, a wagon-load of feathers is just a recipe for hilarity.
The GM is encouraged to adjudicate all such encounters with an eye towards fun. After all, a wagon-load of feathers is just a recipe for hilarity.

Revision as of 13:17, 11 December 2018