Environmental Effects: Difference between revisions
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==Heat== | ==Heat== | ||
Environmental heat is not fire damage. No matter that you can fry an egg on the rocks outside, that's still not Fire damage. | |||
In '''severe heat''' ( | Instead of fire, environmental Heat deals [[Non-Lethal Damage]] that cannot be recovered from until the character gets cooled off (reaches shade, survives until nightfall, gets doused in water, is targeted by [[Endure Elements (Spell)]], and so forth). Once a character has taken an amount of Non-Lethal Damage equal to their total hit points, they collapse unconscious, and any further Non-Lethal damage from a hot environment is converted to lethal damage. No, this is still not Fire damage, it is non-lethal lethal damage, and thus cannot be resisted in any way. Almost primal, in a way.... | ||
In '''severe heat''' (a normal day in a hot desert or a jungle | |||
A character who takes any Non-Lethal Damage from heat exposure now suffers from heatstroke and is [[fatigued]]. These penalties end when the character recovers from the Non-Lethal Damage she took from the heat. | A character who takes any Non-Lethal Damage from heat exposure now suffers from heatstroke and is [[fatigued]]. These penalties end when the character recovers from the Non-Lethal Damage she took from the heat. |