Environmental Effects: Difference between revisions

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==Heat==
==Heat==
Heat deals [[Non-Lethal Damage]] that cannot be recovered from until the character gets cooled off (reaches shade, survives until nightfall, gets doused in water, is targeted by [[Endure Elements (Spell)]], and so forth). Once a character has taken an amount of Non-Lethal Damage equal to her total hit points, any further damage from a hot environment is lethal damage.


. on their saves. A character with the [[Survival]] skill may receive a bonus on this saving throw and might be able to apply this bonus to other characters as well (see the skill description). Characters reduced to [[unconscious]]ness begin taking lethal damage (1d4 points per hour).
Environmental heat is not fire damage. No matter that you can fry an egg on the rocks outside, that's still not Fire damage.


In '''severe heat''' (
Instead of fire, environmental Heat deals [[Non-Lethal Damage]] that cannot be recovered from until the character gets cooled off (reaches shade, survives until nightfall, gets doused in water, is targeted by [[Endure Elements (Spell)]], and so forth). Once a character has taken an amount of Non-Lethal Damage equal to their total hit points, they collapse unconscious, and any further Non-Lethal damage from a hot environment is converted to lethal damage. No, this is still not Fire damage, it is non-lethal lethal damage, and thus cannot be resisted in any way. Almost primal, in a way....
 
 
In '''severe heat''' (a normal day in a hot desert or a jungle


A character who takes any Non-Lethal Damage from heat exposure now suffers from heatstroke and is [[fatigued]]. These penalties end when the character recovers from the Non-Lethal Damage she took from the heat.
A character who takes any Non-Lethal Damage from heat exposure now suffers from heatstroke and is [[fatigued]]. These penalties end when the character recovers from the Non-Lethal Damage she took from the heat.

Revision as of 13:24, 11 December 2018