Environmental Effects: Difference between revisions

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An avalanche can be spotted before it hits with an Average DC check against the CR of the area in which the avalanche is encountered.  Higher CR terrain is considered to be higher, steeper, and generally less forgiving than lower CR terrain.  
An avalanche can be spotted before it hits with an Average DC check against the CR of the area in which the avalanche is encountered.  Higher CR terrain is considered to be higher, steeper, and generally less forgiving than lower CR terrain.  


An avalanche inflicts damage as a [[Collisions | collision]] to all creature caught in its path, but an avalanche does not have a given "speed", instead assumed to be moving 'really, REALLY, fast.'  You cannot outrun an avalanche, ever, although you can generally fly above one if you are quick and lucky. An avalanche, since it does not have a speed to measure the collision damage, does 1d6 of damage per CR of the area the avalanche is located within. Affected creatures are allowed either a Reflex or Fort save to reduce this damage by half.  The DC of this check is an Impossible Save versus the CR of the area. Those who fail their saves are buried.
An avalanche inflicts damage as a [[Collisions | collision]] to all creature caught in its path, but an avalanche does not have a given "speed", instead assumed to be moving 'really, REALLY, fast.'  You cannot outrun an avalanche, ever, although you can generally fly above one if you are quick and lucky. The GM adjudicates how 'tall' an avalanche is, but generally it's between 5 and 30 feet.  An avalanche, since it does not have a speed to measure the collision damage, does 1d6 of damage per CR of the area the avalanche is located within. Affected creatures are allowed either a Reflex or Fort save to reduce this damage by half.  The DC of this check is an Impossible Save versus the CR of the area. Those who fail their saves are buried.


Buried characters take 1d6 points of [[Non-Lethal Damage]] per minute. If a buried character falls unconscious, their hit points are immediately set to negative 1 and they must begin making death saves. Yikes!
Buried characters gain the [[pinned]] condition unless they have [[Burrow]], [[Earth Glide]] or some other way of moving, and take 1d6 points of [[Non-Lethal Damage]] per minute. If a buried character falls unconscious, their hit points are immediately set to negative 1 and they must begin making death saves. Yikes!


==Cold==
==Cold==

Revision as of 13:46, 11 December 2018