Environmental Effects: Difference between revisions

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::{| class="ep-default" style="text-align:center"
::{| class="ep-default" style="text-align:center"
|- style="Background:#DEB887; Color:#000;"
|- style="Background:#DEB887; Color:#000;"
! align="left" | Wind Force || Wind Speed || Ranged Attacks Normal/Siege Weapons<sup>1</sup> || Checked Size<sup>2</sup> || Blown Away Size<sup>3</sup> || Fly Penalty
! align="left" | Wind Force || Wind Speed || Physical Actions Penalty<sup>1</sup> || Checked Size<sup>2</sup> || Blown Away Size<sup>3</sup> || Fly Penalty
|-
|-


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::<sup>1</sup> The siege weapon category includes ballista and catapult attacks as well as boulders tossed by giants.
::<sup>1</sup> Physical actions are any action that requires a physical component that can be disrupted by high winds. These are separated into 'careful' and 'powerful' actions.  Examples of careful actions include ranged weapon attacks, physical skills such as pickpocket, pick lock, sleight of hand, casting a spell with a verbal or somatic component, etc.  Powerful actions include siege weapon attacks, massive ranged weapon attacks, physical skills such as might, movement, or acrobatics, casting a spell with a material-only component, etc.  


::<sup>2</sup> Checked Size: Creatures of this size or smaller are unable to move forward against the force of the wind unless they succeed on a DC 10 Strength check (if on the ground) or a DC 20 Fly skill check if airborne.
::<sup>2</sup> Checked Size: Creatures of this size or smaller are unable to move forward against the force of the wind unless they succeed on a DC 10 Strength check (if on the ground) or a DC 20 Fly skill check if airborne.
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===Boiling Liquid===
===Boiling Liquid===

Revision as of 15:39, 11 December 2018