Environmental Effects: Difference between revisions

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Note that in most cases, environmental heat on a material plane ends when the sun goes down...although is many environments, that just means now you have to endure Environmental Cold.  It is possible to encounter extreme heat that lasts through the night, but such things are rarer on the Prime material.  
Note that in most cases, environmental heat on a material plane ends when the sun goes down...although is many environments, that just means now you have to endure Environmental Cold.  It is possible to encounter extreme heat that lasts through the night, but such things are rarer on the Prime material.  
reviewed to here


==Winds==
==Winds==
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::<sup>3</sup> Blown Away Size: Creatures on the ground are Pushed in the direction of the wind by one square each round per level they fall below their size/windspeed threshold. IE, a Small creature in a hurricane suffers 3 squares of Push each round. They may fall Prone to negate this movement if they wish, and can resist with forced movement resistance.
::<sup>3</sup> Blown Away Size: Creatures on the ground are Pushed in the direction of the wind by one square each round per level they fall below their size/windspeed threshold. IE, a Small creature in a hurricane suffers 3 squares of Push each round. They may fall Prone to negate this movement if they wish, and can resist with forced movement resistance.
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===Boiling Liquid===
===Boiling Liquid===

Revision as of 17:42, 11 December 2018