Environmental Effects: Difference between revisions

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===Boiling Liquid===
===Dangerous Liquid===


Boiling water deals 1d6 points of scalding damage, unless the character is fully immersed, in which case it deals 10d6 points of damage per round of exposure.
Going for a swim in a vat of urine, or swimming through a pool of blood, or staying afloat in a lake of pus, are all thoroughly unpleasant things.  See the [[Movement]] skill for trying to swim around in such unpleasant surroundings.
 
As a general rule, being immersed in a Dangerous Liquid inflicts the [[Singed]] condition, that cannot be removed until you leave the dangerous liquid. The damage dealt is based upon the liquid at the GM's discretion.  The CR of the Burned condition is the CR of the area, or the CR of the immersed player, whichever is higher.
 
 
 
===Deadly Liquid===
 
Being immersed in a deadly liquid is bad.  Going for a swim in boiling water, or swimming through a pool of acid, or staying afloat in a huge drum of molten liquid soap, are all generally terrible things. Note that lava is a separate entry.  Lava is even WORSE.  See the [[Movement]] skill for trying to swim around in such unpleasant surroundings.
 
As a general rule, being immersed in a deadly liquid inflicts the [[Burned]] condition, that cannot be removed until you leave the deadly liquid. The damage dealt is based upon the liquid at the GM's discretion.  The CR of the Burned condition is the CR of the area, or the CR of the immersed player, whichever is higher.
 
Ouch.


===Catching on Fire===
===Catching on Fire===

Revision as of 17:52, 11 December 2018