Environmental Effects: Difference between revisions

From Epic Path
Jump to navigation Jump to search
Line 182: Line 182:
===Catching on Fire===
===Catching on Fire===


Characters exposed to burning oil, bonfires, forest fires, and non-instantaneous magic fires might find their clothes, hair, or equipment on fire. Spells with an instantaneous duration don't normally set a character on fire, since the heat and flame from these come and go in a flash.
Characters exposed to burning oil, bonfires, forest fires, and non-instantaneous magic fires might find their clothes, hair, or equipment on fire. Spells with an instantaneous duration don't normally set a character on fire, since the heat and flame from these come and go in a flash. Spells that specifically set you ablaze always include the effects in the spell description.


Characters at risk of catching fire are allowed a DC 15 REFL save to avoid this fate. If a character's clothes or hair catch fire, he takes 1d6 points of damage immediately. In each subsequent round, the burning character must make another REFL saving throw. Failure means he takes another 1d6 points of , he's no longer on fire.
But what if you get caught in a siege that ends with the entire city being consumed in a blaze? This may progress to the level of a Wildfire, see above.


Those whose clothes or equipment catch fire must make DC 15 Reflex saves for each item. Flammable items that fail take the same amount of damage as the character.
But suppose you've been swimming in a vat of brandy (see Dangerous Liquids, above), and after you get out, soaked in highly flammable alcohol, THEN you get hit with a fire effect? It is entirely reasonable that you would burst into flame.
 
Characters at risk of catching fire are allowed a Hard reflex saving throw of their CR save to avoid this fate. If a character's clothes or hair catch fire, he suffers the [[Singed]] condition with the damage based on his CR, or the CR of the effect which caused the ignition, whichever is higher.  Removing this singed condition is done as normal, although at GM discretion you may need to do other things in your given set of circumstances.


===Extinguish / Douse a Fire===
===Extinguish / Douse a Fire===

Revision as of 17:59, 11 December 2018