Environmental Effects: Difference between revisions
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See: [[Survival#Forage | Survival]] Skill | See: [[Survival#Forage | Survival]] Skill | ||
==Suffocation== | ==Suffocation== | ||
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Unless they can remove the Asphyxiating condition, they die promptly. | Unless they can remove the Asphyxiating condition, they die promptly. | ||
===Slow Suffocation:=== | ===Slow Suffocation:=== | ||
A Medium character can breathe easily for 6 hours in a sealed chamber measuring 10 feet on a side. After that time, the character takes 1d6 points of [[Non-Lethal Damage]] every 15 minutes. Each additional Medium character or significant fire source (a torch, for example) proportionally reduces the time the air will last. Once rendered unconscious through the accumulation of Non-Lethal Damage, the character begins to take lethal damage at the rate of 3d6 per 15 minutes. Small characters consume half as much air as Medium characters, Large character consume twice as much. | A Medium character can breathe easily for 6 hours in a sealed chamber measuring 10 feet on a side. After that time, the character takes 1d6 points of [[Non-Lethal Damage]] every 15 minutes. Each additional Medium character or significant fire source (a torch, for example) proportionally reduces the time the air will last. Once rendered unconscious through the accumulation of Non-Lethal Damage, the character begins to take lethal environmental damage (which is coded as non-lethal, thus, most resistance will not work) at the rate of 3d6 per 15 minutes. Small characters consume half as much air as Medium characters, Large character consume twice as much. | ||
==Storm== | ==Storm== | ||
===Lightning Storm=== | |||
Despite the flash and thunder of a severe lightning storm, the danger from the lightning is very small. If a character is struck, the damage is 1d6+1 of electricity damage per CR of the area, or the character's CR, whichever is higher. A much larger danger is the risk of falling trees, which are defined as Falling Objects, typically size Gargantuan or bigger, falling a distance equal to their height (which can easily exceed 100 feet), with a -1 per die since they are brushy and 'soft'. The GM adjudicates all effects, of course. | |||
Sandstorm | ===Sandstorm=== | ||
A sandstorm can represent the fine grit we are familiar with, or it may be caused by icy spicules on a glacier, or driving needles of bone in a vast graveyard, or tiny spores in a giant field of poppies, or many other effects. | |||
. A sandstorm does not cause miss chances in combat or offer concealment. A sandstorm deals 1d3 points of environmental [[Non-Lethal Damage]] per hour to any creatures caught in the open, on top of any Heat of Cold effects the environment may be inflicting. | |||
==Tsunami== | |||
Tsunami | A Tsunami is an Avalanche, of water. See the Avalanche rules above. | ||
reviewed to here | |||
==Volcano== | ==Volcano== |