Environmental Effects: Difference between revisions

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But suppose you've been swimming in a vat of brandy (see Dangerous Liquids, above), and after you get out, soaked in highly flammable alcohol, THEN you get hit with a fire effect? It is entirely reasonable that you would burst into flame.
But suppose you've been swimming in a vat of brandy (see Dangerous Liquids, above), and after you get out, soaked in highly flammable alcohol, THEN you get hit with a fire effect? It is entirely reasonable that you would burst into flame.


Characters at risk of catching fire are allowed a Hard reflex saving throw of their CR save to avoid this fate. If a character's clothes or hair catch fire, he suffers the [[Singed]] condition with the damage based on his CR, or the CR of the effect which caused the ignition, whichever is higher.  Removing this singed condition is done as normal, although at GM discretion you may need to do other things in your given set of circumstances.
Characters at risk of catching fire are allowed a Hard reflex saving throw of their CR to avoid this fate. If a character's clothes or hair catch fire, he suffers the [[Singed]] condition with the damage based on his CR, or the CR of the effect which caused the ignition, whichever is higher.  Removing this singed condition is done as normal, although at GM discretion you may need to do other things in your given set of circumstances.


==Extinguish / Douse a Fire==
==Extinguish / Douse a Fire==

Revision as of 20:17, 11 December 2018